[PLUGIN] Paster

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Post » Fri Jun 06, 2014 4:22 pm

@gamepopper
You specify the RGB and Alpha values in 'Clear to color'. Alpha controls the opacity of the color.
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Post » Sat Jun 07, 2014 5:18 am

@ROJOhound.

I cant get the particles working with the paster.
Neither the new shadow and lighting behaviour and plugin.

Does the Paster plugin need a Update?
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Post » Sat Jun 07, 2014 6:54 am

Particles and shadows paste fine here.
https://dl.dropboxusercontent.com/u/542 ... hadow.capx
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Post » Sat Jun 07, 2014 11:59 am

@ROJOhound

In the game im building i use your paster to create splitscreen play. (paster is moving rapidly from pos 1 to 2 back & fort)
I set up your example capx just like i am using it in my game.
As a result, the particles are not showing.
The shadow however does. (mistake i made, thanx)
Could u look at why the particles dont show.

Thank u for the quick help!

http://www.iequalspace.nl/Apps/Capx/Paster_test_particles_shadow.capx
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Post » Sat Jun 07, 2014 12:17 pm

Whoops, Shadow was not working.
My game has a layout size of 3000,3000.
And for some reason the paster wont show the shadow with this layout size.

Capx is updated.

http://www.iequalspace.nl/Apps/Capx/Paster_test_particles_shadow.capx
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Post » Sat Jun 07, 2014 7:51 pm

Ah, I see the issue, Particles and probably shadows aren't drawn if they are off screen. No ETA on a fix though.
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Post » Sat Jun 07, 2014 7:59 pm

Its worth the wait.
Thanx for the fast reply.
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Post » Mon Jun 09, 2014 11:12 pm

@R0J0hound
Great plugin, but I have a question regarding split screen: Can I use Paster like in the example from here that is using Canvas ?
Last time I tried Canvas it had a lower FPS when I was using WebGL ... Between Paster and Canvas witch one should I use it for splitscreen multiplayer ?
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Post » Sun Jun 15, 2014 6:06 pm

@TGeorgeMihai
Paster is faster than Canvas when using webgl, and yes it should be possible to use Paster in the same way as Canvas in that example.
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