[PLUGIN] Paster

Post your completed addons to share with the community

Post » Sun Jun 15, 2014 9:03 pm

At the moment you can only draw quads, I'm assuming drawing polygons will be possible in the future?
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Post » Mon Jun 30, 2014 4:47 pm

@R0J0hound

My game has a layout size of 7680, 4320.
I want to paste my tilemap onto the paster.
However (with tilemaps) the paster only renders the project window size.
So now i see the sprites of my game of the full playfield 7680, 4320, but only 1920 x 1080 of the tilemap.

Can u fix this?
It would be truly great!

Kind Regards.
Savvy001
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Post » Thu Jul 03, 2014 5:12 pm

@Savvy001
The tilemap plugin won't draw anything that's offsceen, which is why only a window area is drawn. One idea could be to set the window/viewport size to be the same as the layout temporarily before pasting.
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Post » Thu Jul 03, 2014 5:52 pm

Ah i understand.
Your idea might be a great solution!
Thanx for the tip R0J0hound
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Post » Fri Aug 01, 2014 7:14 am

I have a question, I discovered the sprites can be pasted into canvas if collision is enabled.

Otherwise, if collision is disabled, the sprites cannot be pasted, why use collision?
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Post » Sun Aug 03, 2014 4:26 am

@Joannasalfa
I have it check if the bounding quads overlap since there's no need to paste if the object won't show. I assumed that disabling collisions wouldn't affect it. Since that doesn't seem to be the case then it will have to wait till I have time to find a fix.

Cheers
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Post » Mon Aug 04, 2014 2:50 am

try enabling collisions right before you paste, then disabling them again, it might work
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Post » Wed Aug 06, 2014 8:09 pm

Hi, is it somehow possible to mirror the pasted image? For example setting the width of the paster to *(-1). For some reason the whole paster disapears when I try to mirror it. Thanks in advance.
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Post » Thu Aug 07, 2014 5:35 pm

@R0J0hound @QuaziGNRLnose Thanks for letting me know!
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Post » Thu Aug 07, 2014 6:52 pm

ImageImageImage
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