[PLUGIN] Paster

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Post » Thu Jan 30, 2014 9:40 am

@fishbottle
I really tried to figure out how the Plug-in works, but I dont have any clue on how the transformation is made. (not to guess, how to make it work for my purpose)

I would spend the dude that can show me how to 10$ :) Im getting desperate with this issue....
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Post » Thu Jan 30, 2014 9:24 pm

@Everyname
Thanks for the fix.

@Beaverlicious
Those recommending Paster for 3d probably were referring to this capx:
http://www.scirra.com/forum/suggestion-simple-3d-objects_topic82718_post483742.html#483742
Paster provides little to provide 3d other than an action to draw a distorted texture. The rest is math and logic.
The capx isn't simple but it could be tweaked and extended to make the game you have in mind, but as it is now it's incomplete.
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Post » Thu Jan 30, 2014 11:34 pm

@R0J0hound

Thanks mate, thats absolutely what I was looking for, but as I see, this is way to much math for me I guess. :(

Here is a screenshot of my project, to show you what this would be needed for.



I know you dont have much time developing all that great stuff, but may you take some to help me get that stuff ingame? Im absolutely willing to pay you something (even more than 10$ - thats from when I thought it was way easier)

Hope to hear from you and thanks again a thousand times for all the great stuff you do for us!

Greets from Germany,
Beav
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Post » Sun Feb 02, 2014 3:52 am

@Beaverlicious
I tinkered a bit with the example and got the perspective correct so the base matches the sprites. So if you're currently making the game just leave sprites for the bases of the buildings and the 3d can be added later once it's working. Once working the 3d will be on a seperate layer above the game layer and below the HUD layer. It will take a bit more tweaking to get to that point and I'll upload it when it's done. Be advised though that the polygon sorting isn't correct at times esp when boxes are near each other which is kind of distracting. I'm pretty sure it can be fixed if I sort the polys with a topographical sort which is in my todo to add to the capx.

No eta, but my weekend starts soon so I should have some time to work on it.

Cheers
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Post » Sun Feb 02, 2014 7:42 pm

@R0J0hound

Hey friend, that sounds absolutely amazing, ill put in some placeholders and try to let some space between the boxes, to avoid errors :).
I absolutely cant say thank you as much as you would deserve it. If I can ever do you a favor in any way, please let me know. Take yourself some time, though... weekends are for relaxing your lame programming fingers ;-)

Greets and thanks again!!!
Beav
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Post » Sun Feb 02, 2014 9:10 pm

Well I only program as a hobby so my fingers don't have a chance to go lame unless I break them at work. :-/

Here's the capx:
[url]https://dl.dropboxusercontent.com/u/5426011/examples21/paster_3d_6.capx[url]
To get the events in your project open this capx and your capx in different tabs of the same instance of Construct. Then you can copy/paste the objects to your capx. The object to copy over are 3dbox, face, p, Paster and Function. After that you can copy over the events.
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Post » Mon Feb 03, 2014 3:36 pm

Well, thanks a million times again and again. All icecubes of the world for your smoking fingers!:)
Unfortunately I'm not at home at the moment, so i have to check it out on wednesday.

Will give you feedback asap! Thanks mate.

Greets
Beav
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Post » Fri Feb 07, 2014 3:42 am

r160.2 broke this plugin. It crashes the whole game in question now anytime an object is pasted into the paster.

It gives the following error:

Javascript error!
Uncaught TypeError: Cannot read property 'length' of undefined
http://localhost:50000/glwrap.js, line 1267 (col 41)
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Post » Fri Feb 07, 2014 9:32 am

Here it doent crash my game, but I cant get it running. Guess its personal failure! ^^
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Post » Sun Feb 09, 2014 4:52 pm

For what it's worth, Paster isn't crashing our project after upgrading to r160.2. Our usage is to use it for freehand drawing, so we're pasting either a small dot or dash on the paster object while in touch.

Seems to be working fine!
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