[PLUGIN] Pause , [Behavior] Pause

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Post » Wed Apr 06, 2016 9:38 am

player is fixed in a place shooting bullets and enemy has sine movement towards the player.
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Post » Wed Apr 06, 2016 9:17 pm

Also would you please explain a little about what is the use of pause behavior and how should we use it?
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Post » Thu Apr 07, 2016 1:20 am

@sinaemar

Pause plugin, will pause/resume all objects.
Pause behavior, only pauses/resumes 1 object.
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Post » Tue Aug 30, 2016 9:22 am

I'm pausing an object, it has physics applied to it. It has the behaviour and setting to pause is doing absolutely nothing to it.
It should stop where it is and retain all values (such as velocity) right?
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Post » Tue Aug 30, 2016 10:04 am

@Kenthria

Pause behavior sets time-sale of the object, and physics behavior will reference time-scale only when set stepping mode to "Framerate independent". See this sample capx.
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Post » Tue Aug 30, 2016 10:51 am

woah, thanks for this! gonna be very helpful
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Post » Tue Aug 30, 2016 2:29 pm

rexrainbow wrote:@Kenthria

Pause behavior sets time-sale of the object, and physics behavior will reference time-scale only when set stepping mode to "Framerate independent". See this sample capx.


Thanks!
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