[Plugin] Photon Cloud

Post your completed addons to share with the community

Post » Thu Feb 19, 2015 1:36 pm

This is great! Will test it asap. Thanks!
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Post » Sat Feb 21, 2015 4:14 pm

Could this possibly support SceneObjects which is in the PhotonCloud API?
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Post » Mon Feb 23, 2015 3:38 pm

@ThePhotons

Is there any way to call the methods from photon JS-API? : http://doc-api.exitgames.com/en/realtime/current/javascript/doc/

like setMaxPlayers etc?
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Post » Tue Feb 24, 2015 12:06 pm

There's a parameter "Receivers" in the Raise Event method, where it's possible to address a Master Client. How do I set a Master Client? Is it the first player who joins the room? I also didn't find any expressions, where I can check if player a Master or Non-Master client.
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Post » Tue Feb 24, 2015 6:55 pm

This works for native android/iOS apps or just html5?
Why only photon cloud? Photon server doesn't work?
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Post » Wed Feb 25, 2015 1:52 am

Can this plugin work with photon server as well?
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Post » Wed Feb 25, 2015 11:38 am

So far works fine and is easy to use, but it would be cool to access more of API.
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Post » Wed Feb 25, 2015 12:57 pm

From the eventList....On room list and On room list update flash in and out from the event picker. I can always select them though
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Post » Mon Mar 02, 2015 2:41 pm

Any tutorials available working with this plugin? How does it work compared to Multiplayer?
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Mon Mar 02, 2015 10:23 pm

Check the .capx at the beginning of the post. It works on all platforms.
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