digitalsoapbox wrote:1. I wasn't looking for random matchmaking, but a way to only return rooms which meet certain criteria like game mode, a specific stage, etc. Does that make sense?
ThePhotons wrote:digitalsoapbox wrote:1. I wasn't looking for random matchmaking, but a way to only return rooms which meet certain criteria like game mode, a specific stage, etc. Does that make sense?
You can iterate over room list and check criteria on each item. Photon does not provide filtering for room list request.
It does so only when "join random room" operation invoked (not implemented in plugin yet as I said)
EpicPixel wrote:@digitalsoapbox don't hope for any kind of features for this plugin any time soon ...if ever.
If you look through this thread you'll find that this plugin only got 1 single feature update back in March 2015, one month after release.
Either you can pull off what you have in mind with the functionality already provided or you look for an alternative, like the official MP plugin.
A good thing is they at least keep providing bugfixes if something breaks.
I have the strong feeling that unity is their main focus and they dont pay much attention to the construct2 community.
It would be really nice from the photon guys to just say that they dont plan on adding features to this plugin and
dont keep saying "not implemented in the plugin YET" these are just delaying tactics and a huge waste of time for everybody.
But that's just my opinion and i could be wrong. Time will tell i guess
Badmiracle wrote:Anyone have any idea about the process in creating an "mmo" style game using Photon that is equipped with account registration/login and a database to store/load user information?
1. Would we need to run a Photon Server (Self-Hosted) - instead of going the Cloud route?
2. If so, how do we get that up and running: I've followed the quick start guide but no luck connecting via my C2 app: http://doc.photonengine.com/en/realtime ... uick-start
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