OK guys - this plugin seems really awesome. So far it's been way simpler to implement over the multiplayer plugin.
I thought I would compare two versions of an early build of a multiplayer platformer I'm working on (surprise), but actually I'm able to achieve better latency locally with the multiplayer plugin than I am with photon. I was hoping you guys could jump in here and do some tests and let me know what you guys think. Controls: arrow keys and Z to jump
Photon Version:http://threesevenhosting.com/builds/spa ... rs/photon/
It seems advantageous to use a cloud based system to host, instead of individual users becoming hosts. But I'm wondering if the competitiveness would suffer with the current latency I'm getting, even on my local machine? Do the premium plans cut down on latency? Also I haven't been able to test too much over a long distance.Note: if no characters show up, either give it some time or hit refresh. Seems like the spriter files take a bit to download sometimes. Also for whatever reason, players aren't disappearing when they disconnect. I'll figure that out later.