TabloidA wrote:@Savvy001 Alright, here's what I have currently: http://i.imgur.com/WWjySN0.png
The opposing player is now in fact destroyed, except it doesn't need to be hit by the bullet to do so. Right when I press Shift.
It seems I need to find a way identify that the bullet hits only the enemy, because I'm sure what's happening currently is that it's looking for ANY instance of the player to get hit. An easy work around to this though could be to make two separate Player instances for both teams?
PS: The fact that the player does not need to be hit by a bullet to be killed is because you inverted the event 8 and 9.
Looking at your image event 8 and 9 say: Player.actornr DOES NOT = photon.eventdata
It should be: Player.actornr = photon.eventdata
Somehow you inverted those events "THE RED X".