Savvy001 wrote:Can you explain what those obvious reasons are?
Because the official multiplayer object from scirra does support UDP.
The reason is that only websocket available for Photon communication in browser. Photon servers do not support WebRTC used in Multiplayer plugin.
In any case peer-to-peer used in Multiplayer is always faster than communication via server.
UPDATE: Photon js sdk and C2 plugin show 50-60 ms round trip time in Chrome and IE and slightly higher values in FireFox.
Which values do you expect?