Savvy001 wrote:Can you explain what those obvious reasons are?
Because the official multiplayer object from scirra does support UDP.
mudmask wrote:@ThePhotons - that's interesting. To be honest I think there might be some factors on my side that don't have to do with the photon service that I'm looking in to right now.
Oh and there is one more thing i would like to ask.
The pricing explanation on the photon site does not make many sense.
What i would like to know in simplicity is how many players can simultaniously play my game with each plan?
On the site there is so much info given, which i guess for server tech's is common knowledge.
Which i am not.
A rough estimate of how much simultanious players per plan would be enough.
Than i know what i need to focus on during alpha/beta/release.
TabloidA wrote:Yeah, a plugin with Photon's simplicity crossed with the Multiplayer object's capabilities would be the perfect package.
mudmask wrote:@TabloidA - I agree man. @ThePhotons - is that something you all would possibly look into?
Nebuch wrote:How can i check an actor's userID that close his/her browser page.
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