[Plugin] Photon Cloud

Post your completed addons to share with the community

Post » Thu Mar 02, 2017 4:44 pm

striimix wrote:
Code: Select all
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Construct 2 Check failure
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Check failure!  This is probably a bug:

Could not find object's combo property index
...


It's easily reproducible. Create a new project >> add photon >> try to run the demo and you get the error
...

Please choose correct value in Region combo in Photon object properties after adding the object.
We will fix this in next release.
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Post » Mon Mar 06, 2017 7:48 pm

ThePhotons wrote:
striimix wrote:
Code: Select all
---------------------------
Construct 2 Check failure
---------------------------
Check failure!  This is probably a bug:

Could not find object's combo property index
...


It's easily reproducible. Create a new project >> add photon >> try to run the demo and you get the error
...

Please choose correct value in Region combo in Photon object properties after adding the object.
We will fix this in next release.

Thanks! Seems to work just fine now.
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Post » Wed Mar 08, 2017 10:31 am

@ThePhotons. As you may know Construct 3 beta will be released soon, and I was just wondering if you're planning to make a version of your plugin available for Construct 3?

This blog post covers a bit more about how plugins are handled in Construct 3.
https://www.scirra.com/blog/193/addons-in-construct-3

I'd love to import my project to Construct 3, and continue my work there and keep using photon cloud.
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Fri Mar 10, 2017 8:22 am

Hello #ThePhotons,

I am happy to use this plugin.
I have one of kind enemy named enemy01, spawn randomly every 3 to 5 second, in 1 minute I have about 20 enemy01, some enemy01 already destoyed outside screen.
My question is how to create sync for peer for enemy01 position and angle for realtime?, include their existence begin their already created from host side and after peer get login?
Could you give me some simple example for ease my experiment.

Thanks.
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Post » Thu Mar 16, 2017 1:27 pm

Hi @ThePhotons and community

The following expressions isn't working when I compile a project with the Minify script option:

Photon.AppStatsGameCount
Photon.AppStatsMasterPeerCount
Photon.AppStatsPeerCount

They show NaN instead of a number. They are working properly without Minify script.

Sorry, if someone has already described this problem before.
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Post » Thu Mar 23, 2017 7:55 am

New plugin version available: https://www.photonengine.com/Download/P ... -0-0-6.zip
- stats access has been fixed (reported by @Portvayne)
- new regions kr' and 'in' added
- region dropdown list issues eliminated
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Post » Thu Mar 23, 2017 8:12 am

tunepunk wrote:@ThePhotons. As you may know Construct 3 beta will be released soon, and I was just wondering if you're planning to make a version of your plugin available for Construct 3?


I do not see the reason why we can't support it. Depending on required changes it may take more or less time.
Let's wait C3 release first. Then we can tell more specially.
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Post » Thu Mar 23, 2017 8:13 am

yenleidong wrote:Hello #ThePhotons,

I am happy to use this plugin.
I have one of kind enemy named enemy01, spawn randomly every 3 to 5 second, in 1 minute I have about 20 enemy01, some enemy01 already destoyed outside screen.
My question is how to create sync for peer for enemy01 position and angle for realtime?, include their existence begin their already created from host side and after peer get login?
Could you give me some simple example for ease my experiment.

Thanks.

Photon allows you to broadcast messages in a room.
To create or destroy object, send messages stating that. Other clients in the room should create or destroy objects accordingly.
To synchronize positions, periodically send position updates. On other clients, set position as message received and Interpolate positions between messages.
The most similar sample is demo-pool. It sends not current but target position which used by fish instances on all clients to move to.
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Post » Tue Mar 28, 2017 3:00 am

@ThePhotons does this plugin working on NW.js and Cocoon.io Canvas+ ?
~Everyone can make GAMEs~
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Post » Sun Apr 02, 2017 6:59 pm

Message: Sybr33d can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hello,

I tried your Multi Photon Tutorial and ended up with some issues (jittering objects, very bad synchro, etc...) but I perfectly reproduced what you did in the tutorial and there is no other events to conflict with.

Could you take a look to my .capx to see what's wrong ?

Best Regards,

LINK:

https://drive.google
.com/file/d/0B4Bv9lmySjGsM0txRHNMT1dqcW8/view?usp=sharing
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