[Plugin] Photon Cloud

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Post » Thu May 18, 2017 2:01 pm

Thanks @Hardty. I figured out a way to do it using PhotonTest but I'll try with PhotonChat too, and see which is more efficient.

Appreciate you looking at that, cheers
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Post » Thu May 18, 2017 11:15 pm

@ThePhotons Thanks a ton! I re-installed my Construct and it worked like a charm.
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Post » Fri May 19, 2017 1:18 pm

@Hardty Thanks for explanation.
@Christmas Please read Photon Chat intro: https://doc.photonengine.com/en-us/chat ... chat-intro
It describes how chat works and is applicable to for any Photon Chat SDK including Scirra.
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Post » Fri May 19, 2017 2:14 pm

Hardty wrote:Why photon Chat cannot be used if I use minified script when exporting from Construct 2 to HTML5 Browser and NW.js ?

I updated Scirra SDK package. Minified export should work for chat applications.
Please do more detailed report next time. What does not work exactly and which errors do you have
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Post » Fri May 19, 2017 2:18 pm

dokthor wrote:Hi guys,
I am developing a multiplayer game using last release of photon plugin 4.0.0.6.
the html5 version works perfectly on my site [you can try it here http://shoteam.altervista.org/mpBottle045/ ], but when i try to upload it for hosting on scirra arcade or kongregate Platform, the multiplayer functions does not work.
any ideas?
thx

Hi,
Can you please explain what "does not work" mean? Any errors, logs, other helpful info?
Do applications w/o Photon plugin work for you?
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Post » Fri May 19, 2017 4:16 pm

ThePhotons wrote:
dokthor wrote:Hi guys,
I am developing a multiplayer game using last release of photon plugin 4.0.0.6.
the html5 version works perfectly on my site [you can try it here http://shoteam.altervista.org/mpBottle045/ ], but when i try to upload it for hosting on scirra arcade or kongregate Platform, the multiplayer functions does not work.
any ideas?
thx

Hi,
Can you please explain what "does not work" mean? Any errors, logs, other helpful info?
Do applications w/o Photon plugin work for you?

Thank very much for answer.
Simply, does not connect to the server. You can try here https://casesteel.itch.io/flip-bottle : if you click on "CONNESSIONE", nothing happens. The same happens when i upload my game on Scirra Arcade [here link https://www.scirra.com/arcade/music-gam ... e047-17925 ] or Kongregate.
Instead it works well on my site, as you can try here http://shoteam.altervista.org/mpBottle045/
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Post » Sat May 20, 2017 3:39 pm

@dokthor it dosen'T work on kongregate or thhe scirra arcahde or itchio because they use HTTPS and your game is set to Websockets not Secure Websockets

http://i.imgur.com/JMizda7.png

Make sure to set the protocol to Secure websockets when you upload your game to secure websites.
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Post » Sat May 20, 2017 3:51 pm

eleanorawesome wrote:@dokthor it dosen'T work on kongregate or thhe scirra arcahde or itchio because they use HTTPS and your game is set to Websockets not Secure Websockets

http://i.imgur.com/JMizda7.png

Make sure to set the protocol to Secure websockets when you upload your game to secure websites.

Ohhh !!!
I'm going to try it.
@eleanorawesome thank you so much :D
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Post » Sat May 20, 2017 7:15 pm

dokthor wrote:
eleanorawesome wrote:@dokthor it dosen'T work on kongregate or thhe scirra arcahde or itchio because they use HTTPS and your game is set to Websockets not Secure Websockets

http://i.imgur.com/JMizda7.png

Make sure to set the protocol to Secure websockets when you upload your game to secure websites.

Ohhh !!!
I'm going to try it.
@eleanorawesome thank you so much :D

works perfectly
Here the link to the Arcade Scirra version https://www.scirra.com/arcade/multiplay ... on=updated
Thanks again for your help @eleanorawesome :D
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Post » Mon May 22, 2017 2:59 pm

@Christmas Please read Photon Chat intro: https://doc.photonengine.com/en-us/chat ... chat-intro
It describes how chat works and is applicable to for any Photon Chat SDK including Scirra.


@Photons You can't forget that part of the appeal of Construct 2 is that it uses an Event System that non-coders can understand to 'script' your games. Bear in mind that a large portion of Construct users will not be coders and its not always satisfactory to provide them with code to help solve their problems, they need to be addressed on the Event sheet.

Its very simple to add comments and annotations to the Event sheets and all tutorials or demos should include them to help the average Construct user better understand how things work. It would be nice if the Photon plug-in demos could be updated with clear instructions. You'd likely get more users picking it up and passing on their knowledge, increasing understanding of the specifics of the plugin so that more Construct users will turn to Photon for their multiplayer solutions.
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