ThePhotons wrote:matrixreal wrote:we still wait for the new capx (probably with some fixing bugs)
because the first one on the main page not working
Can you be more specific, what exactly does not work for you, which errors do you get.
tunepunk wrote:Never mind. I got it working. Works great! Another question though. Is there any good way dealing with lag compensation?
ThePhotons wrote:tunepunk wrote:Never mind. I got it working. Works great! Another question though. Is there any good way dealing with lag compensation?
Neither plugin nor Photon js SDK have special features for lag compensation (but some other Photon SDKs do have built-in ping measurement and server time updates).
You may try to implement lag measurement by yourself sending event to "All" receivers (such event goes to sender as well) and calculate round trip time in event receive handler. Note that every event goes to the server first and then broadcasted by server to all destinations.
tunepunk wrote:The approach you mentioned. As I understand... If i fire a bullet, It won't actually fire until the server recieved the message and sent it back to me?
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