[PLUGIN] playMobi by appMobi (leaderboards, etc..)

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Post » Fri Aug 10, 2012 8:13 pm

Not a problem aridale. Thanks for bringing that to my attention. I found the issue and will have it fixed in the new and improved appMobi plugin.
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Post » Fri Aug 10, 2012 10:28 pm

Great news... Will start implementing and testing it. Is there a step-by-step guide showcasing how to properly set up in our projects. Thanks!
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Post » Fri Aug 10, 2012 11:13 pm

Awesome, thank you Animate. :) I don't have a step-by-step guide exactly, but there is a detailed README file and an example .capx file to help illustrate how to use the plugin. If anyone feels that it isnt enough and would like a step-by-step guide or video, just let me know.
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Post » Sat Aug 11, 2012 3:25 pm

Heya Tap. You're causing a check failure because you have duplicate expression IDs. Line 255 of edittime.js - change the ID to 5 rather than 4.
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Post » Sat Aug 11, 2012 5:15 pm

Thanks for the heads up cow_trix! Fixed and uploaded: http://playmobi.appmobi.com/files/scirra_playmobi_plugin.zip
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Post » Sat Aug 11, 2012 7:28 pm

Will there be ad support in future versions so that webcould use iAds for example ?
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Post » Sat Aug 11, 2012 8:52 pm

Actually we are implementing ad's into the appMobi appHub, so all you have to do is select how you want ad's displayed (pre-roll, header, footer, etc..)and everything is handled automatically for you. So I don't expect an ad's api to be added to the plugin as it wont be needed, once the ad's configuration in appHub is complete.
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Post » Sun Aug 12, 2012 5:10 am

Its awesome how you're getting involved with C2 so closely.
Good job with the API, it looks like it'll be giving me a new reason to choose appMobi.
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Post » Sun Aug 12, 2012 3:11 pm

Thanks Rory! Hey if you have any questions, need help or have something you would like to see implemented, just let me know.
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Post » Wed Aug 29, 2012 4:15 am

Heya tap. The Playmobi plugin seems to be causing a black screen on DirectCanvas export.
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