plugin Request: Game Closure export

Discussion and feedback on Construct 2

Post » Thu Oct 10, 2013 7:48 pm

Because reading one more cocoonJS issue is going to drive me insane...
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Post » Thu Oct 10, 2013 7:52 pm

Reading one more thing about exporters in general will drive me insane -w- C2 itself has been sort of stagnant for months.
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Post » Thu Oct 10, 2013 8:39 pm

Yep, wish they stopped adding exporters for new platforms with minimal user share: tizen(?), windows phone, etc...
Ashley should focus on iOS...
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Post » Thu Oct 10, 2013 9:12 pm

There a project file can help you

https://github.com/bubbleboy14/scblaster

Follow these steps.


However, you need a mac to compile .ipa using Xcode and .apk using android sdk from devkit of Gameclosure by command line, it's easy to use command line in mac and linux, but Windows... It needs extra installs as own terminal version of windows.


Ashley has never answered about GameClosure
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Post » Thu Oct 10, 2013 10:31 pm

i opened a similar topic a week before.but i dont care more voices better results.history proves that..dont have the chance to take an answer from ashley either..

@joannesalfa have you try it with your own game?if yes please can you make an tutorial for absolute newbies like me? i dont have a mac.i try it via windows and gitbash i opened the gameclosure sdk in the browser but then...it cames the silence...how to import the html5 how to export it.its difficult i think (for me sure it is for sure)spy842013-10-10 22:35:18
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Post » Fri Oct 11, 2013 3:15 am

@spy84 I'm currently very busy at work until next month, I could compile my own latest game with Android SDK (I don't have iOS developer account, needs provision file to compile .ipa), I've installed DevKit and worked like a charm, it uses own scripting instead of pure javascript but it works with any HTML5 game, it need to modify some settings, I will give a try.
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Post » Sat Nov 09, 2013 9:25 pm

I would love to see a game closure exporter but can understand that it's probably not as easy to do as you might think. I wish this was something we could crowd fund or something
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Post » Sat Nov 09, 2013 10:07 pm

Game Closure blog of porting Space-Blaster

Seems like the things needed to convert it to Game Closure would be upon-export. Hopefully it wouldn't be too much and I do not know how much information in the SDK there is on Exporters.

But the GC people back in March/April proved it possible. They gave C2 praise and I don't see why they wouldn't make an exporter themselves if given proper documentation, or even assist Scirra if exporter SDK info is protected.
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Post » Sun Nov 10, 2013 4:41 pm

@Thndr thank you for that link! I'll have to try these steps to see if I can port some of my games.
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Post » Sun Nov 10, 2013 9:39 pm

[QUOTE=ghost] Yep, wish they stopped adding exporters for new platforms with minimal user share: tizen(?), windows phone, etc...
Ashley should focus on iOS...[/QUOTE]
I have to agree with this a lot. We have small markets that get better exports than the main mobile OS. I'm not livid about it, but the levels of dissapointment that these tiny shares get better attention than IOS and Android. It's just gah inspire to the gah squared :(
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