Plugin Request - The Missing Movement Behavior

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Post » Mon Sep 23, 2013 5:46 pm

Hi Guys,

I would love to see a plugin that would support a simple top-down-view movement behavior.

8-direction is great for a lot of applications, but how about 'Forward', 'Backward', 'Rotate Left' and 'Rotate Right' (not the car or asteroid/spaceship-class movement, which features continued movement after key release, and car does snot allow rotation at a standstill.)

I'm genuinely surprised not to have seen this movement model available. Thoughts?

- Scott

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Post » Tue Sep 24, 2013 2:24 am

I wholeheartedly agree. My own project called for a simple version of this, and after trying to path together a simple version of this, I asked for help and got it working.

Unfortunately it can only be done by using Custom Movement, so the end result is a mix-and-match of actions/events and other plugins to implement collisions with solids.

This is something that should be right there in C2. I'm just as surprised there aren't any plugins for what you've described.
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Post » Tue Sep 24, 2013 3:23 pm

@scott7788 @DatapawWolf

I may not be completely understanding the movement model your looking for, but it sounds like you can accomplish it with some minor modifications to the car behavior.

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Post » Tue Sep 24, 2013 7:35 pm

Actually yeah, that's exactly what I was thinking. Thanks for the example!

What I'm thinking is just that a popular form of character movement like this should be implemented by default.
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Post » Fri Sep 27, 2013 6:58 pm

@zatyka @DatapawWolf

Hey Guys,

I just wanted to express my thanks! I found by modifiying the car behavior, and simply rotating the player sprite (functionally disabling the 'steering' aspect), the end results are pretty good.

Interestingly the car movement behavior's level of complexity makes it unnecessarily difficult to achieve my fairly simple movement needs. It would still be nice to find a simplified movement bevavior to support a topdown viewpoint besides 8-way.

In any case, your input inspired me to re-visit the car movement behavior, and ultimately find a solution (I was unable to review the capx, as the version is C2 version is newer than my R139).

Thanks again, guys - you really helped me out!

- Scott
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Post » Mon Sep 30, 2013 8:38 am

You can also use the "Custom movement" behavior that is already part of Construct2's package.
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Please attach a capx to any help request or bug report !
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