Please take a look at these images from Rayman Origins:
That's the native resolution of the game, and as you can see , there are no tiles, and they're using huge art assets.
Of course we all know that the art assets are made using sliced sprites of a bigger image. It's possible to achieve this result in construct, but it would take forever to place all small chunks in the right place in something this complex. This is when I had this idea for a plugin, more specifically, an object.
What if construct had an object in which you could specify a grid of sprites (128x128 for example)horizontally and vertically, then import a single image to each space of the grid? The advantage would be to move, rotate and scale the object like if it was a single sprite.
Take a look at the example. Am I the only one who finds this very useful?
And it doesn't look so complicated to create as a plugin... I think