[plugin] rex_maze_gen

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Post » Sat Mar 26, 2016 3:52 pm

thank for update,
a question.
can i set the door tile to half size tile?or other size?
i set the corridor to zero,so now only door connectors of rooms.I want set the door tile a little bit small,the room will be more compact.
Does it possible?
thanks
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Post » Sat Mar 26, 2016 4:01 pm

@corpvs2

The minimum unit is "1" tile, it is impossible to have "half tile".
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Post » Sat Mar 26, 2016 4:04 pm

ok,thank you rex!
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Post » Wed Apr 06, 2016 3:06 am

Awesome plugin! Any plans to implement other rot.js features like FOV computation?
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Post » Wed Apr 06, 2016 3:21 am

@elyantan

I will try to integrate FOV feature into my board plugin system.
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Post » Wed Apr 06, 2016 4:23 am

@rexrainbow

Cool, I look forward to trying it out.
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Post » Sat Apr 09, 2016 5:43 pm

@rexrainbow
hi rex
two question,and sorry for my bad english.
1.how can i create a object on door position(not door tile),
the"roguelike plug-in"have a "for each door of room",then i can get the door loop_index,and creat the object on door position,
2.I creat a object on door position ,and compare the position of the door with at the top and bottom of the room,set the room type(An object variables) to"left,right,top,bottom"in "roguelike plug-in",how can i set the door type in dungeon_gen?I find dungeon_gen have a "door type"but i didn't know how to use it.sorry about it.and thank a lot.
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Post » Sun Apr 10, 2016 2:16 am

@corpvs2

1:
This plugin does not have a door list of each room yet. I will try to implement it later. (Sorry I am busy recently )


2:
The description of "Condition:Door type" is "return True if there has a neighbor room".
For example, if there has a room at the left side of this door, "Condition:Door type" with "left" parameter will return true.
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Post » Sun Apr 10, 2016 8:58 am

@rexrainbow
thanks rex,I will try the "Condition:Door type" function.
and look forward to future update :)
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Post » Thu Aug 11, 2016 6:10 am

Awesome - thank you for this!!!
A big fan of JavaScript.
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