[PLUGIN] Roguelike plugin - C2 rot.js interface

Post your work in progress addons and get feedback

Post » Thu Oct 30, 2014 6:29 pm

@JohnnySheffield Glad you like it. I have not finished yet the plugin. I shall think about it's licence when it's done. Basically, it is supposed to have a same licence as all other plugins.

@tatogame :) Thanks man! As I said before, I need to add the code for accessing door locations (contact points between corridors and rooms). Union algorithm for dungeon creation will be added also. Afterwards, I will release the version 1.0 which will be safe for the game development in the sense that new versions will be compatible with existing versions.

After that point, we'll have to thorough test the code to make it bug free :)
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Post » Thu Oct 30, 2014 6:36 pm

yes, thats the problem, there's a lot of plugins without license, which makes their usage in commercial projects questionable.

regardless of your choice of license, you should include the rot.js license in the files from rot library you distribute, as currently you're not respecting the rot.js license which states that the license text should be included in any distributions. ( also be careful that licenses are compatibile :)

nevertheless, a great plugin, cant wait to see a stable release!
Be nice until it's time to not be nice
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Post » Thu Oct 30, 2014 7:11 pm

@JohnnySheffield Thanks a lot on the advice. Didn't really think that much about licence and all this stuff. In any case, it will be available for commercial use free of any charge (I think that rot.js is also) but with a licence included.

I shall be busy these days with my PhD, but you could expect a finished version in two weeks :)
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Post » Thu Oct 30, 2014 9:56 pm

Nice. If this works well, I can see it being very very useful. Will test it after work today.
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Post » Fri Oct 31, 2014 5:40 am

@plauk, Thanks!

Added version 0.9 of the plugin. You can now get room's door coordinates. Also added another dungeon digging algorithm interface and a dug percentage option...

I still have to implement an interface to several very useful cellular automata algorithm options . You'll be able to use them to set the algorithm to dug interesting natural-like topologies...

Than, I'll consider the plugin done :)
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Post » Sat Nov 01, 2014 12:02 am

Hello! Thank you for this great plugin, very handy for generating maps indeed :) I noticed that rot.js has the ability to enter a seed, which I guess is to be able to generate the same layout over and over? Is it possible to add that in to this plugin, or is there a more sensible way to do this with construct (like saving/loading a layout via json)?
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Post » Sat Nov 01, 2014 3:00 pm

@UnusualCadence Hi! I've just added the seed functionality :)

Hello everyone! I've just completed the V 1.0 of the plugin. Please send all your future comments, bug reports and requests in the Completed Addons part of the forum.
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Post » Sun Nov 02, 2014 1:37 pm

@Lunarovich WOW! This is a great plugin. Thank you!!
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Post » Sun Nov 02, 2014 4:38 pm

Thanks man :) Please give all your eventual comments, requests and bug reports in the completed addons resoective forum thread (can't give you the address since I don't yet have enough rep) since I consider it version 1.0 :)
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Post » Thu Nov 06, 2014 3:48 am

What is different between this plugin and @Ubivis 's Random Dungeon Generator?
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