# [Plugin] slg_movement

### » Sun Mar 08, 2015 8:13 am

@rexrainbow
Yes, that looks a lot better! Great to be able to give people a choice on path behavior like you have. Excellent work.
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### » Tue Mar 10, 2015 11:29 am

@rexrainbow
great improvement!!!
...to me LINE gives best results (when obstacles are set).
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### » Fri Jun 19, 2015 1:45 am

Can you help me to make a isometric by click movement? With obstacles too. Thx
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### » Sat Jun 20, 2015 7:43 am

@lukasal00

Sorry, I don't have time for this example recently.
You might try PM to @Jomo who is a C2 teacher, he could provide high quality tutorials for your requirements.
Goodbye
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### » Sat Aug 15, 2015 6:11 am

does this support dynamically changing the moving points? eg: I want to make it when I roll a dice, the number in the die is the number of spaces I can move? Or is there a better way to specify tile to tile movements with dice?
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### » Thu Aug 20, 2015 6:11 am

@Jermfire

Moving cost is an input parameter, so that you could assign a variable.
Goodbye
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### » Wed Mar 09, 2016 11:19 am

Simulate chess only could move from high to low ( capx )
- light green is higher then deep green, chess only could move from high to low.
- moveable area is shown with red dots, click one of them to move to the target tile
- click the text below to change the mode from "Move" to "Edit"
- in "Edit" mode, player could click any tile to change the frame index, i.e. change the "height" of tile.

The moveable logic is in event 8, to compare the frame index of previous tile ( Expression:PreTileUID ) and current tile ( Expression:TileUID ) for each moving.
Since the cost of each tile is not a fixed value, remember set property "Cache cost" to "No".
Goodbye
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### » Thu Jun 23, 2016 6:26 am

Got this bug message from your example capx

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### » Thu Jun 23, 2016 7:49 am

@skrotar

Update board - series plugin to solve it.
Goodbye
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### » Wed Aug 24, 2016 6:36 am

Message: bangoo can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
If I place several objects on board they do not move together at a distination point. The second object stops before the last tile.
Why does it happen? Can it be fixed?

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