Each tile/chess is an instance (sprite, usually) which has UID for registering (put into) board object. So that this slg_movement plugin could go thorough tiles to get cost by condition.
You might place a private variable "cost" (or something else) for each tile/chess.
I thought Tilemap is a single object for all (virtual) tiles, you only could get 1 uid from tilemap, and I don't think that tilemap could assign private varialbes for each tile.
To place tiles manually, you might try
- layout2board plugin , it could create orthogonal or isometric, or hexagonal board.
- txm importer v2 plugin for tiled map editor
Users browsing this forum: No registered users and 4 guests