[Plugin] slg_movement

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Post » Sat May 10, 2014 5:48 pm

It works now! Thank you very much, that last sentence managed to get it through to me :) I understand it all a little better now.
Now it will hopefully take a long while until I have to ask something again, heh.
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Post » Fri May 16, 2014 6:12 am

Vati-nyan wrote:
Harlequin wrote:I've been playing around with this plugin and it's amazing.

Is it possible to assign each individual its own movement cost? If so how?

Ideally I want to make some tiles cost more to move through without being impassable or unable to be stopped on.

Any hint of how to do this would be greatly appreciated.Harlequin2013-11-27 16:38:44


Hello again! I'd like to echo the question above. So far I see that movement can be affected with one cost and one filter, but how does one go about having different terrain costs on one map?

I take it you need some way to register what objects the chess moves across? (If you use something like TiledBG or Tilemap together with the board)


If your looking something like advance wars where a grass tile costs 1, a woods 2, mountain 3 and can't stop on rivers that otherwise cost 2 then yes its doable.

Here is what I have so far.

https://www.dropbox.com/s/z1bpovnm7jbsm ... mybad.capx
Last edited by Harlequin on Fri May 16, 2014 7:03 am, edited 1 time in total.
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Post » Fri May 16, 2014 6:54 am

@Harlequin

Uh, your file is a *.caproj which is a folder structure, not capx (single file).
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Post » Fri May 16, 2014 7:03 am

my mistake, link fixed
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Post » Sat Jul 12, 2014 9:34 am

Update:

Add A* path finding, recycle more objects after finding.
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Post » Thu Jul 17, 2014 8:14 am

@rexrainbow

Hi, can you give this awesome plugin an option to count diagonal movement in a square grid?

I mean right now the current option for square grid, unlike hexagonal grid is to create the movement nodes horizontally and vertically only, leading to result like the gif below, which is fine and I am pretty grateful for.
Image

Can you make an option to create the movement nodes diagonally too?
So results like this can be achieved.
Image

Thanks in advance
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Post » Thu Jul 17, 2014 8:17 am

@Sethmaster

Uh, I need some time to integrate this feature into my board system. I will try.
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Post » Thu Jul 17, 2014 8:26 am

rexrainbow wrote:@Sethmaster

Uh, I need some time to integrate this feature into my board system. I will try.


Thanks.
Your plugins are great and a huge help in my endeavor to make TBS games
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Post » Fri Jul 18, 2014 4:36 am

@Sethmaster

You might try to update the rex_squareTx plugin.
Then set the "directions" to "8 directions" to search movable area and moving path with 8 directions.
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Post » Fri Jul 18, 2014 4:37 am

rexrainbow wrote:@Sethmaster

You might try to update the rex_squareTx plugin.
Then set the "directions" to "8 directions" to search movable area and moving path with 8 directions.


Thanks. Will do so right away.
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