[Plugin] - Spine plugin

Post your work in progress addons and get feedback

Post » Tue Oct 29, 2013 4:44 pm

@Flyovergames is working on a spine plugin! It can be found here: http://www.github.com/flyover/spine-c2-plugin

Current Features:

Importing a character rigged and animated in Spine
FFD Mesh support
Animation clip switching
Skin Switching
Speed Playback Control
*NEW* Stepping Control
*NEW* Event Timeline Support
*NEW* Still image representation in editor view

How to use----------------------------------------------------------------------------------------------------------------

1) Add the spine plugin to your Plugins directory and restart Construct, then add it to your layout.

2) Export your animation from spine using the Export -> Json feature in spine, and make sure to check the box "Create Atlas"

3) In construct, right click the "Files" folder in the projects window and click import files

4) Import the 3 files that you just exported from Spine (ex: raptor.atlas, raptor.json, raptor.png)

5) Select the spine plugin object from the objects window, or click it on your layout and in the properties window set the following:

Spine Data URL: raptor.json
Atlas Data URL: raptor.atlas
Skin Key: (The name of the skin you want to start with) eg: default
Anim Key: (The name of the default animation you want to play): eg: walk

6) Press play in construct and see your animation in action.

Try pinning the spine plugin object to a invisible sprite that has all of your player movement behaviors on it to make it move around.

Tip: If you want an animation to play from frame zero when you switch to it through actions, make sure after the "Set Anim" action, to add a "Set Time (0)" action as well.

Please consider using the donate link on the plugin page if you've found this plugin useful!
Last edited by justifun on Fri Apr 22, 2016 3:14 am, edited 4 times in total.
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Post » Tue Oct 29, 2013 9:38 pm

would be nice a plugin like that
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Post » Wed Oct 30, 2013 4:31 am

that would be great, hope to see it in a near future.
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Post » Wed Oct 30, 2013 6:49 am

How about Spriter ? version B6 is coming and it already support Construct 2 ?
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Post » Wed Oct 30, 2013 2:33 pm

both programs are heavily BETA, i like/love both, and man will see which will rule the 2D heaven. Spine have a lot of runtimes allready going, but its not the main prio for choosing it.
FFD will be coming soon, i will be testing both.
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Post » Wed Oct 30, 2013 8:39 pm

I much prefer animating with spine, its way more intuitive for me. Spriter is a pain in the butt for me to use.

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Post » Tue Jan 07, 2014 1:17 pm

spriter already has some support for construct 2.

Spine has a nicer ui, but it's way more expensive for the pro version, and its limited in exporting
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Post » Thu Feb 27, 2014 7:20 pm

a plugin for Spine is necessary, no matter if a plugin for Spriter already exist ;]
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Post » Fri Feb 28, 2014 5:23 pm

hey this is nice I think a plugin like that would be good
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Post » Sun Mar 02, 2014 9:52 pm

+1 I would definitely want this plugin and I would even be willing to pitch in on paying for it.
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