[Plugin] - Spine plugin

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Post » Mon Mar 03, 2014 8:07 pm

+1 I would like to see this plugin done by someone
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Post » Mon Mar 03, 2014 8:12 pm

What's the real difference between Spine and Spriter? They both do the same for sprites but what are they pros and coins?
I have Spriter pro but didn't have much time yet to play with it.
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Post » Mon Mar 03, 2014 8:28 pm

@shinkan

I don't have spriter to test the tools side by side, they appear as you said mainly the same, i just kickstarted spine so i would like to see a plugin for that too..

the more the better for everyone.. :)
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Post » Wed Mar 05, 2014 10:12 pm

Spriter is officially supported, it's also accessible and cheaper, mainly. Spine, on the other hand, has a more streamlined, classical animation workflow with a setup pose. Spriter is very efficient for quick jobs, simple characters I'd say. You can change your rig for every animation, it's pretty flexible. Spine is solid, and it's easier to organize complex character animation with it.
Both lack a real graph editor though at this point ! ;)
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Post » Thu Mar 06, 2014 10:01 pm

I know spriter keeps saying they will get to redesigning the interface/hotkeys etc eventually, but its just SO un user friendly. I believe that making good software involves thinking how people are going to use the software the most efficient way. Their whole strategy has been "we have a new feature, what keyboard button havne't we used yet. I know, lets make this tool CTRL+SHIFT+W+Click+Unclick+drag while holding Q

and then they will eventually either change it all, and ask everyone to relearn it, or keep it the way it is by default and allow users to change the keys, but it seems they have completely ignored how all of the tools work together workflow wise to be efficient.
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Post » Fri Mar 07, 2014 1:43 pm

Game Maker will officially support spine. I think Scirra was wise to throw in with spriter since its price is more inline with C2's own low cost.
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Post » Sat Mar 15, 2014 9:58 pm

SPINE is much better than spriter. The developers (nate and Shiu) are really pushing new fixes and additions every other week. It's slick, it's easy and now it got FFD - free form mesh deformation : that means you can deform your sprite images in any way you want - timeline-based.

That is HUGE. And someone PLEASE make a plugin.
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Post » Sun Mar 30, 2014 7:56 pm

+1

I would love to see Spine some how integrated in to Construct.
composer - multimedia artist
www.eli0s.com/en/
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Post » Tue Apr 01, 2014 1:06 am

+1 for that as well.
As much as I like Spriter, it would be nice to see Spine here as well!
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Post » Tue Apr 08, 2014 11:12 am

Spriter > Spine for indies, IMHO. The UI takes some getting used to, but it's fully featured and easy enough to get the hang of. It also is hella cheap compared to Spine, which is straight up overpriced.
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