[Plugin] - Spine plugin

Post your work in progress addons and get feedback

Post » Mon Oct 17, 2016 8:28 pm

Woo hooooo! Thanks @flyovergames!
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Post » Tue Oct 25, 2016 8:07 pm

@flyovergames - any chance you can add a "on animation (insert animation name here) finished trigger action?

Thanks
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Post » Wed Oct 26, 2016 8:46 pm

@flyovergames

Does it work on the latest version of Spine now ? :o

if not, which version should I use to have the plugin running flawless ?
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Post » Sun Nov 06, 2016 6:28 pm

How can I open a "Spine" animation in construct 2 ?
Thanks.
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Post » Sat Dec 03, 2016 12:45 am

Is this still an ongoing project @flyovergames ? Looks promising so far really, but the updates on the github...makes me sad :(
Black Bobby The Hole Greenlit with 303 votes.
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Post » Wed Dec 14, 2016 3:15 pm

hi,
i try follow steps, but i'm stop to 5 steps:
5) Select the spine plugin object from the objects window, or click it on your layout and in the properties window set the following:

Spine Data URL: raptor.json
Atlas Data URL: raptor.atlas
Skin Key: (The name of the skin you want to start with) eg: default
Anim Key: (The name of the default animation you want to play): eg: walk

this step im not succeeded.. please send me screenshot..?
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Post » Tue Dec 20, 2016 8:13 pm

The anim key is the name of the animation in spine that you want it to play by default. Its Case sensitive, so WALK is not the same as walk.
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Post » Tue Dec 20, 2016 11:02 pm

@justifun Are you the guy behind the JS version of Box2D?
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Post » Tue Dec 20, 2016 11:04 pm

@x3m - nope, sorry
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Post » Tue Dec 20, 2016 11:11 pm

@justifun Oh ok, nice demo by the way, the animation looks smooth and vibrant , Keep up the great work !
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