[Plugin] - Spine plugin

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Post » Wed Apr 22, 2015 11:58 am

Unless it uses the Spriter framework it would be limited, as Ashley had to modify a few things in C2 to allow importing multiple files at a time.
Otherwise you would have to import all the image files manually, and give each one a behavior.
Likewise you would have to create events to associate those objects to act as one, or create a family for each multipart object.
All the behavior would be good for is telling all the parts what to do.
Coincidentally you would probably have to import that data at runtime.
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Post » Thu Apr 23, 2015 12:59 pm

hmmg wrote:hey guys , i started working on this plugin , keep you updated here

https://docs.google.com/document/d/1owx ... sp=sharing

Good luck!
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Post » Thu Apr 23, 2015 1:39 pm

hmmg wrote:hey guys , i started working on this plugin , keep you updated here

https://docs.google.com/document/d/1owx ... sp=sharing


This is going to be great if you can pull it off.
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Post » Fri Apr 24, 2015 9:23 pm

:D
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Post » Fri Jul 24, 2015 9:07 am

Any news about the plugin ?
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Post » Mon Aug 10, 2015 1:06 pm

github.com/flyover/spine-c2-plugin

There's still a good amount of work to do integrating control with C2, but it's a start. It supports all spine attachment types on Canvas and WebGL, including IK and FFD.
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Post » Mon Aug 10, 2015 3:54 pm

Unbelievable @flyover games!!!!!! this is the greatest day in the world!
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Post » Mon Aug 10, 2015 4:25 pm

Unbelievable @flyovergames!!!!!! this is the greatest day in the world! Donation sent!
Last edited by justifun on Mon Aug 10, 2015 5:09 pm, edited 1 time in total.
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Post » Mon Aug 10, 2015 5:01 pm

Great job flyover!
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Post » Tue Aug 11, 2015 3:52 am

Here's some performance numbers

Main computer (3.2 ghz with a geforce 970) - 75 instances of the raptor walk at 30fps

On an amazon fire phone i was only able to get about 6 @ 30 fps

can't test my ipad air right now
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