[Plugin] - Spine plugin

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Post » Wed Sep 16, 2015 3:47 pm

Hi ! I'm also interested in deactivating interpolation or change update rate so it doesnt look interpolated.
Last edited by c13303 on Thu Sep 17, 2015 5:20 pm, edited 1 time in total.
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Post » Wed Sep 16, 2015 10:10 pm

I figured out how to modify the plugin so you can choose your own refresh rate (just add the wanted rate in the refresh_rate value in the properties of the spine object) so it looks like it's not "interpolating" any more.

UPDATE :
17/09 - added "set mirrored" function

we noticed some bugs w/ the scale function too.

download my updated version of plugin :
https://drive.google.com/file/d/0B4BNmt ... sp=sharing
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Post » Sun Nov 01, 2015 1:58 am

OK.... I am interested in Spine but I've never used it. In fact, I'm interested in Spine and Creature, but only one of them has a plugin for c2...! I saw on the front page of this thread that this plugin supports mesh deformations. Is this accurate (@c13303, perhaps you could help - does this support all Spine deformation features?). I have used Spriter for over a year, so bones animations are something I love, but Spriter seems to have stalled at implementing mesh deformations and I feel it's time to look to other programs.... Thanks!
A big fan of JavaScript.
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Post » Sun Nov 01, 2015 2:44 am

@Colludium - Yup it supports mesh deformations
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Post » Sun Nov 01, 2015 2:45 am

@justifun - thank you! Then what am I waiting for?!? :)
A big fan of JavaScript.
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Post » Sun Nov 01, 2015 3:24 am

You'll have to purchase spine i suppose :P
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Post » Sun Nov 01, 2015 3:30 am

^^ There is that!!

Edit: to add lol :)
A big fan of JavaScript.
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Post » Sun Nov 01, 2015 5:07 pm

First, I have to say that this plugin has been implemented very well indeed, as has already been mentioned; very efficient. Thank you for doing this!

I have a (dumb) question: is it possible to blend the transition between different animations (I cannot find any options if this is the case...)? Thanks!
A big fan of JavaScript.
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Post » Fri Nov 27, 2015 1:09 am

It seems can not change opacity?
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Post » Sat Dec 05, 2015 9:59 am

1/ Opacity doesn't seem to be supported

2/ Also, does everyone got this bug ? If a Spine object is loaded at the same time or after a regular sprite in the scene, a small outline (of blur?) appear around every part of the spine puppet, making the result very dirty !

Only workaround found so far : load sprites after Spine objects ONLY - Spine object must be loaded on a blank scene to show correctly. Which makes Construct 2 pretty unusable !

Any theorical idea welcome, if I had a clue of a reason for this, I would have a look in the plugin.

Image

(on the picture : line around mouth and arms are not supposed to show)

3/ Maybe, maybe 2D renderer would be a workaround (if it has to do with GL antialias, maybe?) but I discovered that the 2D renderer was not working at all (nothing is showing)
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