[PLUGIN] Sprite sheet

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Post » Mon Oct 31, 2016 3:13 am

@irbis
This doesn't split up the texture to separate frames and you could use spritesheets where images aren't arranged in a grid if you want with this.
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Post » Sat Nov 05, 2016 8:56 am

R0J0hound wrote:@Mirlas
If you google "spritesheet" you'll see the type of images this could be used for. Typically you'd need to split those images up to use. This plugin just lets you specify a rectangle of the image and use that instead of the whole image at once.


irbis wrote:
R0J0hound wrote:@Mirlas
If you google "spritesheet" you'll see the type of images this could be used for. Typically you'd need to split those images up to use. This plugin just lets you specify a rectangle of the image and use that instead of the whole image at once.

But you can import spritesheets into C2, which turns them into frames.


OK I understand.
Thank you!.
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Post » Fri Apr 07, 2017 6:12 am

The plugin is not available anymore, can anyone reupload it?
My addons:
[PLUGIN]Value Monitor
[PLUGIN] Text Alignement
[BEHAVIOR]Timescale Ratio
[BEHAVIOR]Polar Coordinates
[PLUGIN]Action Sequence
[BEHAVIOR]Action Sequence
[BEHAVIOR]Instance Variable Control
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Post » Fri Apr 07, 2017 9:09 pm

@skymen
Fixed link
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Post » Mon May 08, 2017 12:57 am

It is very helpful for me. Thanks alot R0J0.

But it works differently between Canvas2D and WebGL. Would you mind if I ask you for fixing this plug-in?

It repeats not in Canvas2D but in WebGL when I increase offsetY with spritesheet, and I prefer to be able to repeat sprite in both mode.

https://drive.google.com/open?id=0B61z-TkklccILWJBWUpQcGRJU28

Thanks.
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Post » Mon May 08, 2017 4:36 am

Hi,
Sorry I won't be updating this plugin. Ideally webgl and canvas would be the same, unfortunately the canvas would require a bit of creativity to solve.
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