[Plugin] Spritefont (28th August 2012)

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Post » Fri Sep 14, 2012 2:08 am

Wow, nice plugin, Mipey.
I'm so late to see this plugin.

Anyway, nice support for WebGL :)
Enlik Tjioe
Game Programmer

Image

www.touchten.com
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Post » Sat Sep 15, 2012 3:50 am

Just wanted to pop in and see if people were having issues with Cocoon and sprite font like I was, and people are. I updated to the latest version and running C2 103.2. I'm compiling in Cocoon now and I will post my results. ArcadEd2012-09-15 03:50:26
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Post » Sat Sep 15, 2012 5:13 am

OK, so I tried 3 different projects using sprite font. All with the same result, the layout using sprite font doesn't load. Not just the sprite font objects, but none of the other objects as well. All I get is my background image. Like I said, I tried it on 3 different games, some simple, some more complex.

I then tried a game without sprite font and cocoon worked fine.

I just wanted to update you. Wish I could give more information than that, but it's all I really have to go on :).

And thanks so hard for working on this plugin, I believe it's one of the best plugins for C2 and wish it was implemented in standard builds.ArcadEd2012-09-15 05:14:10
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Post » Sat Sep 15, 2012 10:31 am

@ArcadEd, thanks for the effort!

I am quite aware of the issue, but currently I don't see a way to tackle it. So I'm afraid to say that SpriteFont doesn't really play nice with CocoonJS.

A rewrite is pending, basically a slimmed-down fork of SpriteFont (no backwards compatibility). Right now, however, I am swamped in projects, so it may take some time.
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Post » Sat Sep 15, 2012 4:01 pm

It's ok, I appreciate what you have done so far.
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Post » Mon Sep 17, 2012 4:40 am

[QUOTE=Mipey]A rewrite is pending, basically a slimmed-down fork of SpriteFont (no backwards compatibility). Right now, however, I am swamped in projects, so it may take some time.[/QUOTE]

@mipey By no backwards compatibility do you think we will need to re-create all objects that are created using current plugin? If so I would want to hold off on creating sprite font objects in my project until after the new version, or will I be able to not lose the work I put in now?

Thanks!
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Post » Mon Sep 17, 2012 6:01 pm

@Greg: It would be a different object type, so you'd have to recreate them, sorry.

The rewrite won't be for quite a while and the current SpriteFont seems stable enough, as far as desktop support is concerned. As long as you aren't exporting to CocoonJS and AppMobi, the current SpriteFont should be fine. But if you want to target those as well... well, you are in for a long wait. Don't hold your breath :)
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Post » Sat Oct 06, 2012 10:59 am

Okay, it is clear that my abilities are sorely lacking. I don't think I can continue developing this plugin much further, at least not alone.

If anyone is willing to take over or at least cooperate, drop me a PM and we'll see what we can do.

Sorry to disappoint.
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Post » Wed Oct 10, 2012 1:04 pm

What the?? that's so sad!
I hope you'd get someone to assist you in this!
I would if I were a programmer!
any ways    for the work you've done!
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Post » Thu Oct 11, 2012 9:54 pm

Damn, well i i hope someone else rescues this great plugin. Good job for making it though.
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