[Plugin] Spritefont (28th August 2012)

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Post » Tue Feb 28, 2012 3:51 pm

@gillenew: I think it's not related to the plugin but to a bug in r80.
This probably will soon be corrected in a next release.

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Please attach a capx to any help request or bug report !
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Post » Tue Feb 28, 2012 3:59 pm

@Kyatric: uhm, thanks for reply, I bought the Construct2 yesterday and I'm still not updated on somethings :D
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Post » Mon Mar 05, 2012 7:31 am

Any chance of margin spacing to be implemented? (border spacing) It's useful for dialog boxes. 8)
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Post » Mon Mar 05, 2012 11:06 am

I believe that's a feature that should be handled by dialog boxes, not spritefont renderer. Divide et impera.
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Post » Mon Mar 26, 2012 10:29 am

Hi Mipey!
It's nice to see you are still improving the Spritefont plugin!
Thanks a lot!
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Post » Wed Apr 25, 2012 3:32 am

Really love this plug-in - it's the final piece of the puzzle when it comes to getting an polished look for a game.



Click to playJohnnySix2012-04-25 03:33:22
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Post » Wed Apr 25, 2012 8:28 am

Nice to see my plugin being used :)
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Post » Wed Apr 25, 2012 9:41 am

Thanks so much Mipey. This really doesn make a massive diference for a games appearance.
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Post » Fri May 04, 2012 11:05 am

Thanks for the plugin Mipey, it gloriously ties together all things texel dense.

Is it possible to implement sprite effects similar to a sprite object?

I currently have an issue where all of my sprite font objects turn to additive after certain events run, and back to normal after others, seemingly randomly, but no way to control that and don't know how to track down what's causing it. It's not happening consistently or I would create a capx for this issue, but maybe you've run into it and can suggest things to check in my events.

The closest I can describe is one event is revealing a sprite font object and hiding another (through visible.) When the event runs, and then another that reverses it runs, the sprites all turn to additive until the event that caused it in the first place runs again, and during that event is active the sprite font looks fine, but after the event finishes and reverses all sprites are additive again. This does not always happen but when it does this is what seems to cause it.



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Post » Fri May 04, 2012 2:36 pm

Hm, I haven't really considered effects, because I don't understand them that well. I've omitted them altogether.

I'm not sure I understand what you mean about spritefont objects turning to additive. Could it be a picking issue?
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