[Plugin] SpriteFont+

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Post » Wed Nov 20, 2013 3:35 pm

I saw your tut already thanks
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Post » Wed Nov 20, 2013 4:06 pm

Well I would recommend you send an email through maybe rather than hope it's seen on the forum. The fact that you can see changes in the editor as well as runtime is a brilliant addition.

Great job, CK!AnD4D2013-11-20 16:07:18
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Post » Sat Dec 21, 2013 10:04 pm

Love this plugin. Unfortunately I can't seem to use it with Cocoon, so I have to go through the annoying process of setting up and array and loops for each different font.

Please please please can this be made the default? It's only a small tweak, but it's so much better!
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Post » Sat Mar 15, 2014 1:53 am

+1 for making this the default way of handling sprite font.

Also, r164 has completely broken this plugin - if I preview a game that doesn't even use it I receive a host of javascript failure messages (removing the plugin and it runs fine) :(.


And I would just like to add that this breaking of perfectly excellent plugins is the reason why these features should be incorporated into the main program instead of being left to 3rd party developers to sort out. Thread drifting rant over... Happy now....
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Post » Sat Mar 15, 2014 5:16 am

Colludium wrote:+1 for making this the default way of handling sprite font.

Also, r164 has completely broken this plugin - if I preview a game that doesn't even use it I receive a host of javascript failure messages (removing the plugin and it runs fine) :(.


And I would just like to add that this breaking of perfectly excellent plugins is the reason why these features should be incorporated into the main program instead of being left to 3rd party developers to sort out. Thread drifting rant over... Happy now....


Two things:

1 - Is there any specific reason you're using this plugin past custom character widths? Because the method described in the first post works just fine for standard C2 sprite fonts w/ variable character widths.

2 - 3rd-party plugin supports exists for a reason; expecting a small team like Scirra to add every feature everyone asks for is unrealistic. And I dunno about you, but adding multiplayer support certainly seems like a more pressing matter - and a more important feature to more people - that making sprite fonts easier to use than they already are...and they're already pretty easy to use.
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Post » Sat Mar 15, 2014 1:32 pm

@digitalsoapbox,

To answer your questions:

1. This plugin allows the sprite font to be displayed correctly in the editor, as described in the first post. That is the only real benefit to using this over the native one that I can see and was the reason why I started to use it. I know that the array/JSON technique works just fine - as per the tutorials etc - I don't really understand why you asked the question and think you maybe missed the point of the plugin...?

2. It's not the end of the world for me, but it would have been if I had spent the last 3 months using this plugin throughout my project.... My point about 3rd party plugin support is about my concern that a critical plugin might get broken by a C2 update. If you've spent months on a project and then it's trashed by scirra's lack of support of these plugins - well, that's not a good thing! I am not saying that spritefont+ is necessarily one of these plugins, but this is just an example of the risk anyone takes by using a 3rd party plugin with C2. Of course multiplayer is going to be great...
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Post » Sat Mar 15, 2014 7:07 pm

Colludium wrote:@digitalsoapbox,

To answer your questions:

1. This plugin allows the sprite font to be displayed correctly in the editor, as described in the first post. That is the only real benefit to using this over the native one that I can see and was the reason why I started to use it. I know that the array/JSON technique works just fine - as per the tutorials etc - I don't really understand why you asked the question and think you maybe missed the point of the plugin...?

2. It's not the end of the world for me, but it would have been if I had spent the last 3 months using this plugin throughout my project.... My point about 3rd party plugin support is about my concern that a critical plugin might get broken by a C2 update. If you've spent months on a project and then it's trashed by scirra's lack of support of these plugins - well, that's not a good thing! I am not saying that spritefont+ is necessarily one of these plugins, but this is just an example of the risk anyone takes by using a 3rd party plugin with C2. Of course multiplayer is going to be great...


1. I handle all text dynamically so I never see it in the editor anyway; that difference doesn't really affect in-game functionality so it's not something I'd considered - and that's why I asked the question :).

2. I get what you're saying, and understand your frustration, but it's not really Scirra's job to make sure all 3rd-party plugins don't break. The same as it's not Unity/Epic/Adobe/Autodesk/etc.'s job to do the same w/ third-party plugins for their software. Again, I'd rather see them improve/support their own software than worry too much about those improvements breaking plugins created & supported by other developers.

It's just part of software development, regardless of the tools involved. And as you said, it's always a risk when using 3rd party plugins. I'm not especially thrilled when Adobe does an update that breaks my (paid, very expensive) After Effects plugins for my day job - and that happens a whole lot more than it does with C2 - but the companies who make them typically come out with an update shortly after. Luckily, there's nothing stopping me from continuing to use the old version of the Adobe software - or any of us from using a slightly older version of C2, considering 164 is a beta release anyway - until those updates are made.

TL;DR: It's better to be thrilled that such flexible, low-cost software exists and can be easily extended to make our lives easier. The occasional cost of using 3rd-party tools for increased functionality and productivity isn't limited to C2 and the benefits outweigh the downsides considerably.
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Post » Sat Mar 15, 2014 7:33 pm

@digitalsoapbox - I totally agree with how great C2 is and I know I'm being a bit picky by mentioning these little things... And your point about this sort of thing happening with other software is very valid. It's just that C2 is so nearly perfect.... :)
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Post » Fri Apr 11, 2014 3:46 pm

Can this plugin be fixed, please? It's a lot better than the official plugin, purely because you can see how things look in the editor, and you don't have to worry about arrays/JSON.

It's frustrating for me that Games Factory back in 1999 managed to get an easy to use Sprite Font, and here we are in 2014 and Construct 2 requires that you jump though hoops to get it to work. I very much doubt anyone could easily get to grips with the sprite font tool without a tutorial.

Best yet, make this the official plugin!!! I don't see why that's so hard. The author seems more than pleased for that to happen.
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Post » Fri Apr 11, 2014 3:50 pm

@Ashley - I notice that you haven't been tagged into this post at all, so I don't know if you're even aware of it. Might this be easy to introduce into an upcoming C2 release? I'm working on a text heavy game for the Wii U at the moment, and it'd be nice to see what my text would look like in the editor rather than only runtime.
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