[plugin] Steam+leaderboard +experimental lobby [WIP]

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Post » Fri May 27, 2016 1:49 pm

This is amazing work @MadSpy however I am wondering how this will be supported in the long run. I've been burned by community plugins in the past where I'd start to use them and the person who made them no longer supports them.

The worry is that when something in the C2>NW>Chromium dependency gets messed up so an update is necessary and then you find out that a plugin no longer works with your updated C2 (or C3).

are you considering charging $$ for the plugin through the Scirra Store? I think people might even prefer that and give them confidence (and the expectation) that it will be supported with C2 updates.
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Post » Sun May 29, 2016 1:37 pm

Wow, if this works, we really need this plugin. Its the only thing that is holding us back from making a release day on steam...
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Post » Sun May 29, 2016 2:37 pm

@jobel
Thank you. I understand your concerns about a regular update of the plugin. The new code has some flexibility on windows (a plugin for nw14.0 works well with nw14.5)... but it's a lot of time spend to rebuild and fix the plugin each nw.js/chromium change.

@xanxion
For now, the plugin pass all test as intended (except for experimental stuff)
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Post » Sun May 29, 2016 2:39 pm

Where is the like button when you really need it :)
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Post » Sun May 29, 2016 2:48 pm

MadSpy wrote:@jobel
Thank you. I understand your concerns about a regular update of the plugin. The new code has some flexibility on windows (a plugin for nw14.0 works well with nw14.5)... but it's a lot of time spend to rebuild and fix the plugin each nw.js/chromium change.


sure.. each change would be too much.. but you could consider "locking in" at a good stable C2 version and NW version. Then update on major changes to C2/NW. Anyone dependent on NW is used to being stuck on one version for a long time.. I'm still on NW 0.10!

btw would this include Steam achievements?
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Post » Sun May 29, 2016 2:58 pm

Yes Achievements, Leaderboards and DLC
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Post » Mon May 30, 2016 10:38 am

jobel wrote:
MadSpy wrote:@jobel
Thank you. I understand your concerns about a regular update of the plugin. The new code has some flexibility on windows (a plugin for nw14.0 works well with nw14.5)... but it's a lot of time spend to rebuild and fix the plugin each nw.js/chromium change.


sure.. each change would be too much.. but you could consider "locking in" at a good stable C2 version and NW version. Then update on major changes to C2/NW. Anyone dependent on NW is used to being stuck on one version for a long time.. I'm still on NW 0.10!

btw would this include Steam achievements?


I second this, think it's a solid idea.
I'm still on NW 0.10 too as it still seems to be the fastest version and allows for greenworks.
Can't wait for this plugin so I don't have to mess about with SQL servers for the leaderboards.
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Post » Mon May 30, 2016 11:59 am

I use nw12.0 (with c2 216 for small projects) and nw14.0/14.5 for now and I'm almost ready for nw15.x

Can't wait for this plugin so I don't have to mess about with SQL servers for the leaderboards.

Should be easy to migrate your SQL data to Steam leaderboard if you want use the plugin
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Post » Sun Jun 05, 2016 7:38 pm

I actually have a suggestion, I don't know if its hard to do, but...

Google Play plugin have an "PlayerImageURL" Expression who stores an URL to the logged user Profile Image.

It's possible to do a similar expression for this plugin?
Check out my games:

Space Project
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Post » Sun Jun 05, 2016 8:03 pm

Steam APi doesn't use URL for users avatar/pictures only data stream (RGBA)
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