[PLUGIN] Sync-function

Post your completed addons to share with the community

Post » Mon Dec 12, 2011 2:39 pm

Hmm still a little confused, so what do i do with the files?

In the exported folder, Place the 'ServerEngine' and 'spcket.io.client' folders in my exported folder, it will work?

Or do i put those folders on my server? (Will a web server work?)

sorry if im bothering you, im just interested!
B
29
S
12
G
7
Posts: 740
Reputation: 7,839

Post » Tue Dec 13, 2011 12:30 am

1. for server, you can put it to anywhere. You just need to click the SocketIO.bat, when you want to create a server, before create a client.

2. other things is client plugin, just use it like other plugins in C2.

Actually, you can test without exported folder.
1. click SocketIO.bat
2. run the example capx in preview mode in Chat plugin or sync-function plugin.
B
97
S
22
G
176
Posts: 4,109
Reputation: 103,021

Post » Tue Dec 13, 2011 8:36 am

Ahhhh ok I think I get it. But I dont like it :(.

Well its a great plugin, But say for example i wanted to add it to a game so people can chat in the game, I would not want to click everyday and leave it open, its inconvenient right?
B
29
S
12
G
7
Posts: 740
Reputation: 7,839

Post » Tue Dec 13, 2011 9:19 am

Hummm... yes, it's inconvenient.

You can stay the server always running without closing it. Then the ip address will always valid.
I don't know how to solve it. We still need a server, the different is the location of server, at home ... or on cloud?
B
97
S
22
G
176
Posts: 4,109
Reputation: 103,021

Post » Tue Dec 13, 2011 9:46 am

cloud, its a web server. Hosts my website.
B
29
S
12
G
7
Posts: 740
Reputation: 7,839

Post » Tue Dec 13, 2011 10:00 am

Uh, yes, the server mainly wrote by python, it can port to linux.
You can discuss with l33twash0r at this thread.
B
97
S
22
G
176
Posts: 4,109
Reputation: 103,021

Post » Tue Dec 13, 2011 11:11 am

Ok I will try and let you know :)
B
29
S
12
G
7
Posts: 740
Reputation: 7,839

Post » Tue Mar 20, 2012 3:31 pm

Update:

Add version to 0.1.
B
97
S
22
G
176
Posts: 4,109
Reputation: 103,021

Post » Thu May 17, 2012 11:23 am

Update:

Add some conditions for co-operating with bottleneck plugins.
See this thread --
http://www.scirra.com/forum/yetanother-multiplayer-demo_topic51622.html


This plugin still work in progress.
B
97
S
22
G
176
Posts: 4,109
Reputation: 103,021

Previous

Return to Completed Addons

Who is online

Users browsing this forum: No registered users and 2 guests