[Plugin] System date and time

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Post » Sat Nov 05, 2016 9:00 am

@Laurent

You already made it.
"every tick" or "every 0.5 seconds" are all fine, it depends how accuracy you want. sure it has trade off between accuracy and performance cost.
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Post » Sat Nov 05, 2016 10:21 am

rexrainbow wrote:@Laurent

You already made it.
"every tick" or "every 0.5 seconds" are all fine, it depends how accuracy you want. sure it has trade off between accuracy and performance cost.


Thanks :)
I've got the logic but I didn't manage to turn it into Construct syntax. That's all the point
So any help would be appreciated !
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Post » Wed Nov 16, 2016 3:16 am

@rexrainbow - Downloaded rex_time_awayL.

But can I use it in a Firebase-powered Facebook game, which I may port it to Android (and PC)? How can I use it for a 30-minute life timer? Any hints?
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If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
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Post » Wed Nov 16, 2016 5:54 am

@Tetriser

Somebody had put firebase on android, but I only tested in browser (chrome, firefox).
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Post » Fri Dec 30, 2016 10:19 am

Please assist. I purchased a game that uses I tried to use the plug-in rex_time_awayL but Construct 2 tells me that I cannot use it due to this error:

Unable to load plug in... plugins\rex_time-awayL\': Cannot open file 'C:\Users\...\plugins\rex_time_awayL\common.js'

A similar issue was posted in the forum recently 27 Dec 2016 (viewtopic.php?f=146&t=185459&p=1088150&hilit=common.js#p1088150). It had this reply:

You should contact the plugin's author and ask for a fix. It seems to me that it's not compatible with the newest version of C2.

Thanks.
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Post » Fri Dec 30, 2016 10:53 am

@nuleaf

Download rex_time_awayL plugin here
It has common.js file.
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Post » Sun Mar 19, 2017 8:05 pm

plz reupload the plugin is no longer avaiable
Luca ConTato [RisingPixel]
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Post » Mon Mar 20, 2017 3:19 am

@tatogame

I am fixing broken link of all my plugins in document.
Here is a new link of plugins, you could try downloading them in that page first.
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Post » Mon Mar 20, 2017 4:19 am

ios supported ?
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Post » Mon Mar 20, 2017 7:48 am

@matrixreal

It supports on browser of all platforms.
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