[PLUGIN] Texture Setter

Completed plugins, behaviors and effects.

Post » Sun Jun 19, 2011 5:56 pm

can't figure it out with "force own texture"

but adding any effect to canvas itself does the trick

thanks
ImageImageImageImage
B
155
S
61
G
41
Posts: 2,577
Reputation: 34,314

Post » Sun Jun 19, 2011 9:12 pm

[quote:2csx415z]Also, might check the wording Rojo. The action reads kind of opposite of what you would expect.[/quote:2csx415z]
Thanks, it's now fixed. Just re-download.
B
85
S
27
G
85
Posts: 5,067
Reputation: 57,868

Post » Mon Jun 20, 2011 12:40 am

Can I just say thank you and curse you at the same time. I was developing a system that distorted sprites in order to make a pseudo 3d effect.... and now you just go ahead and make something far slicker and EASIER TO DO!

cheers btw
B
2
G
1
Posts: 13
Reputation: 476

Post » Mon Jun 20, 2011 2:35 am

What version of construct can this be used with? Awesome idea btw.
B
30
S
4
G
8
Posts: 1,207
Reputation: 6,865

Post » Mon Jun 20, 2011 2:54 am

This sounds like an awesome plugin. I can't try out the examples though because after installing WIndows 7 SP1 I had to downgrade to the last 1.1 version for construct to still work (sxstrace error).

Any ideas on if that bug will be fixed in the next version of Construct? or get examples in 1.1
B
8
S
3
G
7
Posts: 835
Reputation: 5,313

Post » Mon Jun 20, 2011 4:34 am

[quote:1h1jk10v]What version of construct can this be used with?[/quote:1h1jk10v]
Any version should work.

[quote:1h1jk10v]...or get examples in 1.1[/quote:1h1jk10v]
I converted the examples to 0.99.96 here:
http://dl.dropbox.com/u/5426011/plugins ... s09996.zip
B
85
S
27
G
85
Posts: 5,067
Reputation: 57,868

Post » Thu Jun 23, 2011 12:08 am

Awesome plugin. Is there a way to get this to work with particles? It didn't seem to work for me. It would be really useful if a sprite could be assigned to a particle emitter and also have an option to use a random frame or play the animated sequence.
B
77
S
49
G
35
Posts: 358
Reputation: 22,433

Post » Fri Jun 24, 2011 10:37 pm

This plugin is a jump into future I say, one problem though - it works only in one layout for me. Anybody else expected such issues? You know I'm asking because I could do smth definitely wrong myself as usual. :S
B
80
S
23
G
6
Posts: 240
Reputation: 7,761

Post » Wed Aug 03, 2011 3:01 pm

Is it safe to use it for pixelscalling? Is there any chances that it will work incorrect on some PCs, showing blank\black or distorted screen?

It's looks like it's best method for pixel art games, since it does: 1) snapping sprites position to actual pixels (no floating positions), 2) distorting sprite's edges when rotating, 3) no pain with fullscreen

Btw, is there any way to use similar technique with Python (DirectPython or something else)
B
2
S
2
G
2
Posts: 158
Reputation: 1,366

Post » Sat Aug 06, 2011 10:05 pm

It should be fine for pixelscalling on any system.
B
85
S
27
G
85
Posts: 5,067
Reputation: 57,868

PreviousNext

Return to Completed addons

Who is online

Users browsing this forum: No registered users and 0 guests