[Plugin] Three.js 3D canvas

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Post » Wed May 14, 2014 7:59 pm

Currently waiting to see how the Q3D plugin works out.

But it does not look like what I expected, so I might revive this project.
Last edited by Schoening on Thu Jun 05, 2014 3:58 am, edited 14 times in total.
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Post » Wed May 14, 2014 7:59 pm

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Last edited by Schoening on Thu Jun 05, 2014 3:58 am, edited 24 times in total.
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Post » Wed May 14, 2014 8:23 pm

wow. looking forward to this.
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Post » Wed May 14, 2014 8:28 pm

Was wondering when this would happen.
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Post » Wed May 14, 2014 8:31 pm

newt wrote:Was wondering when this would happen.

Actually there already is one from way back: https://www.scirra.com/forum/viewtopic.php?t=67847&start=0

I just don't find it very intuitive and it does use a different 3D library. So I am doing my own :)
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Post » Wed May 14, 2014 8:36 pm

Yeah I don't think that one was open source.

Anyway good luck.
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Post » Wed May 14, 2014 11:00 pm

Good luck.

But I want to add. I personally would like a double option for 3d. All 3d Plugins so far have been canvas renders based. In which the plugin is built to render worlds. I would really like to see Render To Texture and use the Texture/Image. That way I have more options. So i'm not looking so much as a world renderer, but more of an object renderer.
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Post » Wed May 14, 2014 11:48 pm

jayderyu wrote:Good luck.

But I want to add. I personally would like a double option for 3d. All 3d Plugins so far have been canvas renders based. In which the plugin is built to render worlds. I would really like to see Render To Texture and use the Texture/Image. That way I have more options. So i'm not looking so much as a world renderer, but more of an object renderer.


I had this in mind. I started out with it actually. I will most likely include it too. But the performance hit is quite massive because I have to draw the 3D onto a 2Dcanvas and then create the texture for the "sprite" and apply it. And that 60 times per second. I did a lot of testing and it gives very big performance hits. However I will still include it once I am done :)

Here is an example of how it has to work.
http://jsfiddle.net/Schoening/XxzS7/6/
You can see how much resources the 2D texture function uses. And this is not even applying it to a Sprite!
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Post » Thu May 15, 2014 1:14 pm

This looks great! 3D objects would be a great addition :)
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Post » Thu May 15, 2014 2:23 pm

@Ize

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