[Plugin] Three.js 3D canvas

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Post » Tue Jun 03, 2014 12:54 am

there'll be a capx demo available shortly, ill reply to you in pms so check them.

EDIT: i seem to get the same thing in r-170 (but not in 168 which i used to make the plugin), Its not affecting functionality when i ignore, so i'm not sure whats causing it or what it is at all, ill investigate further.
Last edited by QuaziGNRLnose on Tue Jun 03, 2014 2:41 am, edited 1 time in total.
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Post » Tue Jun 03, 2014 2:14 am

@QuaziGNRLnose
Gratz on your Q3D. This is full scene rendering I take it?
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Post » Tue Jun 03, 2014 2:30 am

Joannesalfa wrote:@QuaziGNRLnose Awesome, this is powerful plugin, I would like to ask you some questions before to purchase Q3D plugin:

1- Do you have the examples of .capx each function?

2- Is possible to mix between 2D and 3D? it would look like 2.5D

3- Can we have free updates?

4- How did you make Tiny Tank even C2 editor is not 3D editor?



@QuaziGNRLnose Hello, don't miss this post, reply whenever if you have a chance. Thanks.
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Post » Tue Jun 03, 2014 2:39 am

Joannesalfa wrote:@QuaziGNRLnose Awesome, this is powerful plugin, I would like to ask you some questions before to purchase Q3D plugin:

1- Do you have the examples of .capx each function?

2- Is possible to mix between 2D and 3D? it would look like 2.5D

3- Can we have free updates?

4- How did you make Tiny Tank even C2 editor is not 3D editor?


1. examples will be available shortly for the main functions, but the descriptions provided give a good idea how to use each function

2. You can place the Q3D canvas above or below construct graphics, so making a 3D background for a 2D game or a mode 7 esque thing is definitely possible. The Tiny Tank demo options menu and text are 2D construct elements mixed in with the 3D canvas for example. Q3D also provides support for basic billboards with a texture that face the camera which can be sorted based on depth.

3. updates are free to those who purchase the plugin.

4. The map was designed top down with sprites and events were used to create the 3D scene from the top down mock up at the start of the layout. the same thing would work for a sidescroller, or any game with 2D gameplay and 3D graphics. Tiny Tank has 3D gameplay and this technique worked nonetheless.
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Post » Tue Jun 03, 2014 2:40 am

jayderyu wrote:@QuaziGNRLnose
Gratz on your Q3D. This is full scene rendering I take it?


At the moment yes.
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Post » Tue Jun 03, 2014 5:50 am

Just bought the plugin! Thanks.
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Tue Jun 03, 2014 6:00 am

@QuaziGNRLnose
Hello,
One more question, please...
if i understaind correctly... i can chose layer for Q3D?
eg.
layer 0 is C2 then
layer 1 is Q3D then
layer 2 is C2 ?

and Q3D is only on one layer... it can not be on two separate layers?

Thanks!
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Post » Tue Jun 03, 2014 6:08 am

irina wrote:Hello,
One more question, please...
if i understaind correctly... i can chose layer for Q3D?
eg.
layer 0 is C2 then
layer 1 is Q3D then
layer 2 is C2 ?

and Q3D is only on one layer... it can not be on two separate layers?

Thanks!


You can do that, but there will be a performance hit because it has to copy the Q3D canvas into the C2 canvas. The other modes are faster (putting it either in front of the C2 canvas, or behind it.)
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Post » Tue Jun 03, 2014 6:20 am

Some demo's on how to use the plugin will be useful...Either some youtube videos OR some demo capx files.
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Tue Jun 03, 2014 6:22 am

They'll be coming soon!
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