[Plugin] Three.js 3D canvas

Post your work in progress addons and get feedback

Post » Wed May 21, 2014 9:48 pm

@Lof I second that.
composer - multimedia artist
www.eli0s.com/en/
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Post » Thu May 22, 2014 4:15 am

@DatapawWolf Fundamentally there's no big problem with using construct for 3D. Sure the event editor isn't geared towards it, but using the event sheet and other plugins makes prototyping things that would take a whole lot of time to troubleshoot and build in javascript much much quicker and effective. Making things work in 3D is much easier than you're assuming.
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Post » Thu May 22, 2014 7:38 am

DatapawWolf wrote:there's a reason Scirra hasn't messed with 3D yet.


Actually, they did some great stuff in CC regarding 3D boxes, importing 3D OBJ static models, and mesh distortions. Between those three things you can make a full 2.5D game like GTA 1&2 or Wolfenstein/Doom :) (or Quazi's awesome MEGA THUMB game: http://gamejolt.com/games/arcade/mega-t ... atch/3161/ )

I agree that 2D should be the focus for the near future, but it's good to have ideas for the future too :P
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Thu May 22, 2014 7:52 am

Also. There isn't really any loss in third party people using their time to develop 3D plugins.
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Post » Thu May 22, 2014 7:57 am

Schoening wrote:Also. There isn't really any loss in third party people using their time to develop 3D plugins.


Absolutely this... Scirra will not lose any time developing their stuff, the community works on their plugins that scirra can concentrate on the important part (C2 itself, basic plugins, more advanced plugins like Multiplayer, ...).

I have good use for 3D Possibilities in my apps and look forward to see an easy way to import 3D Models into my apps
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Post » Thu May 22, 2014 12:40 pm

html5 3d apps have never had a visual programming tool.
Perhaps there is an opportunity for construct 3 to capture a marketshare in investing in 3d.

Unity is a 3d game engine, but they invested a lot of effort into also making it a 2d game engine.
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Post » Mon May 26, 2014 11:18 am

QuaziGNRLnose wrote:Like i said by the end of the week or beginning of next (like monday) it'll pretty much be ready for release.


Hey so... yeah... any news? I'm really really really REALLY looking forward to play with this :D
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Post » Mon May 26, 2014 2:52 pm

every day when i logged in, the first thread that im looking for any updates is this..so as Ize said any news?
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Post » Mon May 26, 2014 2:54 pm

you know you can get an email update whenever theres a new post in this thread, right?
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Post » Mon May 26, 2014 3:34 pm

yeah, very curious about an update :) 2 days to go and I have 1 1/2 weeks off to play around :)
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