Have tried multiple times to set Text to Get Time Value but it always ends up as 0, or refuses to count. Any ideas? Capx (not(see edit))below. Thanks. I am very impressed with this plugin but it is driving me insane.
Edit: Got it working now. I have no idea what I was doing wrong. Will post if I can figure it out to spare others the confusion. Thanks for the awesome plugin. Has made life so much easier. Tremendous work!Jedinator2013-02-17 03:55:33
I have plans to update the plugin to this new feature, and I will see what I can do the next coming months. Sadly, I have basically no time over for Construct at the moment, but I will try to update this plugin as soon as I can.
It looks like the descriptions for "Start time counter" and "Stop time counter" in the Add action screen are inverted.
Also, in this same screen, maybe this is just me but when moving my mouse cursor from top to bottom over "Destroy Time Manager instances" the text disappears. If I mouse over it from bottom to top it reappears.
I noticed some weird behaviour with the plugin on OR events. Have a look at this capx: https://dl.dropboxusercontent.com/u/38658788/timemanager%20test.capx
In the OR event, the TimeManager action to start the countdown from 5000 doesn't execute if the event is true when sprite.count <=0. The TimeManager action only executes when the countdown is finished.
Notice how the "Add one to level" action gets executed regardless of which sub-event statement is true.