[PLUGIN] While-loop

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Post » Sat Jan 28, 2012 6:55 pm

I hope it does what you intended
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Post » Sat Jan 28, 2012 6:57 pm

It does indeed. I just wished I knew how use this plug-in correctly so I could stay in one layout and achieve what I want in the end but I didn't want all the work done for me. Haha.

Remain hits 0, then I could change the speed of the spawn and start the loop again kind of thing. Khaz2012-01-28 18:57:47
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Post » Sat Jan 28, 2012 6:59 pm

you could have the event like this "every SPEED seconds" and just change the value of the variable SPEED to adjust the spawning time
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Post » Sun Jan 29, 2012 1:43 am

@Khaz

Another choice to define an anomalous flow of enemies is using WorkSheet plugin.
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Post » Sun Jan 29, 2012 4:13 am

!!!

I hope I can figure this one out. It's perfect for what I need.

Thanks a lot for all the work you do for the community Rex. :)

You too, Weishaupt!


Edit: Wow! My game logic is so much simpler now! Thanks again. Khaz2012-01-29 04:55:39
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Post » Sun Jan 29, 2012 8:36 am

@Khaz

That's why we need plugins, to make the logic more easily.
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Post » Wed Feb 15, 2012 3:09 am

Update:

Add "Action:Subtract condition value from 1", since condition value mostly set to (condition value- 1).rexrainbow2012-02-15 03:10:23
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Post » Mon Mar 19, 2012 12:03 am

Update:

Add version mark to 1.0
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Post » Fri Apr 13, 2012 4:45 pm

This plugin can retire since r86 has official while condition.
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Post » Fri Apr 27, 2012 9:46 am

Yep, the official condition, as was this one, is indispensable. I made quite good use of your plugin before the official one came along. Thanks so much for having provided it.
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