[QUOTE=JunoNgx] @thehen Certainly, I have read the entire article tens of times over again, but as I have stated, 22hHz and mono channel is not an option.
On the other hand, I also don't think it applies to "Any mobile game". My identical Android version clocks at less than 20MB at decent quality, even when maintaining multiple formats for the same files. I have also seen countless (music-based) games with high-quality at a respectable size.
This issue seems very specific to exporting to Visual Studios from Construct 2. It is unfortunate that audio happens to be important to me this time.
PS: Looks like 22kHz will do. I also cut the gameplay music shorter since the player is not likely to listen to the entire song. Still a compromise, but perhaps it's the best it can get.
[/QUOTE] The Android version is less than 20mb, because Construct 2 compresses the audio for you. I'm assuming you're using uncompressed wavs in Visual Studio. 22kHz worked for me, but if the quality is too low, then experiment with different audio settings. From the tutorial:[QUOTE]This will reduce audible quality, so play with these values to determine what works best for your game.[/QUOTE]