[Plugin] Windows Phone Updated - New Tutorial!

Post your completed addons to share with the community

Post » Tue Feb 12, 2013 8:59 pm

@BluePhaze no probs! I'll be looking at adding IAP and trial in the coming weeks. Had planned to integrate it earlier but I've been building an Azure Mobile Services plugin.
Moderator
B
72
S
13
G
11
Posts: 900
Reputation: 11,783

Post » Sun Feb 24, 2013 11:54 am

Thanks thehen, and FrodoBaggins,
my WP8 app has successfully passed certification
to be included in the Windows Phone Store!

Please keep the great job!

gonzdevour2013-02-24 11:54:40
B
106
S
27
G
8
Posts: 209
Reputation: 12,525

Post » Mon Feb 25, 2013 6:35 am

Hi @thehen, thanks for your awesome plugin.
i have just published my game in the marketplace.

this is the links, and i add some ads on there :D
http://www.windowsphone.com/en-us/store/app/farm-rush/d9a16d13-e041-4857-b221-e1990de3b980

B
12
S
2
G
1
Posts: 9
Reputation: 2,618

Post » Tue Feb 26, 2013 8:34 pm

Excellent, great work @gonzdevour and @moenchlax!
Moderator
B
72
S
13
G
11
Posts: 900
Reputation: 11,783

Post » Wed Feb 27, 2013 3:34 am

Nice plugin you got there.

I was wondering, whether it was possible to rewrite the whole thing into a common .WAV support plugin for devices running WebOS.

Given the nature of this plugin (using Microsoft exclusive stuff like window.external.notify) it would probably take quite a bit of work though.
B
6
S
2
Posts: 206
Reputation: 1,685

Post » Wed Feb 27, 2013 7:00 pm

Excellent to see everyone's apps passing cert :)
I got the emil a couple of days ago - Mine passed :)
i made it paid, but am working on a free version
http://www.windowsphone.com/en-us/store/app/piggy-poo/8cf6e520-deef-4460-8fa4-4f6be63fb743
Only problem is no one knows that it exists. I'm planning to market it more heavily once the free version passes. Although I got some of my friends to like on facebook.

I've completed my android ports as well, so ill soon publish those.
B
4
S
1
Posts: 20
Reputation: 790

Post » Wed Feb 27, 2013 7:06 pm

@Blinx123 I have no idea I'm afraid, I'm not familiar with WebOS.

Great stuff @FrodoBaggins :)
Moderator
B
72
S
13
G
11
Posts: 900
Reputation: 11,783

Post » Fri Mar 08, 2013 3:56 am

@thehen: Is there anyway to update the tile when the game is not running, using the plugin? Or I have to modify the exported project in VS to use that feature?
B
12
S
4
G
1
Posts: 104
Reputation: 1,512

Post » Tue Mar 12, 2013 2:31 am

[QUOTE=tipztv] @thehen: Is there anyway to update the tile when the game is not running, using the plugin? Or I have to modify the exported project in VS to use that feature?[/QUOTE]

If you want to update a live tile while the app's not running, you either need to use local scheduled notifications, as documented here:

http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj207047(v=vs.105).aspx

Or use push notifications, as documented here:

http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff402558(v=vs.105).aspx

Given the feature list for the Windows Phone 8 plugin, you'll probably need to write some code in the exported project to support notifications when the app isn't running.

Windows Azure Mobile Services is a nice way to do push notifications, since it's cloud-based, and quite easy to use. And given that @thehen is working on a plugin for it, perhaps it'll be even easier once that's done.
B
4
Posts: 11
Reputation: 477

Post » Tue Mar 12, 2013 4:00 am

@devhammer: Thanks! However, the problem is that the content of the tile is related to the game logic, which is made in C2. It is updated when a specific task is done. I'm not sure if it is possible to expose the generated code of my project in VS so I can get the content and update the tile using background agent.
B
12
S
4
G
1
Posts: 104
Reputation: 1,512

PreviousNext

Return to Completed Addons

Who is online

Users browsing this forum: matriax and 2 guests