After setting everything up, I must say the performance is great considering the lack of WebGL.
I do have some problems though.
First, when specific events trigger during game play, the framerate drops to 0 for half a second or so. This happens randomly, one in every 10 times one of the events get triggered. Note that this does not happen on the regular windows phone 8 export.
Second, at a different event at the end of the level, when I spawn three stars and "drop" them on the screen, there's a chance that the game would freeze and I'd have to leave and get back in to the game for it to continue from where it froze. Again, this does not occur when using the default c2 wp8 export.
Anyone experienced similar issues? (Tested on Lumia 1020)
Oh, and I forgot, is it me or is the tag option missing on the play music event?