[Plugin] Windows Phone Updated - New Tutorial!

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Post » Wed Apr 17, 2013 2:05 pm

Which Ipod do you use?

On the Android side, I found my game runs at ~ 60 FPS on WP8, while it runs at ~20 FPS on Android. I'm using Lumia 820 and Galaxy SII, which are almost identical in hardware term.
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Post » Sat Apr 20, 2013 1:57 am

Submitted my first Construct 2 app for Windows Phone, without using the plugin initially, but unsurprisingly failed, due to incorrect handling of the back button (I was porting a game that I built for Windows 8, and was perhaps a bit hasty, but wanted to test the process).

Once I added the plugin, it was pretty easy to add the handlers for the back button events, and I resubmitted, and hopefully will pass this time (I also added support for all of the tile sizes).

Thanks to @thehen for the plugin...I'm optimistic that my game will be in the store in a few days.
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Post » Mon Apr 22, 2013 2:32 pm

Any indication on when the next update will be out? Quite eager to try it out aha. :D
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Post » Tue Apr 23, 2013 7:29 pm

Wow! This plugin is amazing! Great Work, really.
I had some troubles because this plugin only works if you dont export the project minified :P

I have a question about the plugin. How can I know if a music have ended? like "On music ended" contruct native event. Can I use this event? or this is a TODO thing :P

Thanks for the plugin! Now I'm waiting for windows store response :P
Thanks again and sorry about my english :P
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Post » Wed Apr 24, 2013 7:50 pm

Dude, awesome plugin. Submitting my app now (it failed before due to no back button, which your app allows me to do)
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Post » Wed Apr 24, 2013 9:22 pm

@thehen Hi Henry, any updates for the sound issue? have you had a chance to take a look at it?

Thanks

Stan
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Post » Wed Apr 24, 2013 9:38 pm

Hi all, sorry about the lack of updates. We've been consumed by going massively over schedule with our Mortar Melon update. We should be pushing it out tomorrow, then all focus is back on the Windows Phone plugin.
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Post » Sun Apr 28, 2013 1:14 pm

I've tried porting over my game, however I notice that it only plays one sound at a time on a direct export.

I tried using the "Play Sound" and "Play Music" events, adding in all the music and sound effects to the media folder and setting the file locations, but no sound is played when exported and tried it on my Nokia.
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Post » Sun Apr 28, 2013 1:54 pm

@gamepopper pm me the Windows Phone build zipped up and I'll take a look.
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Post » Sun Apr 28, 2013 4:53 pm

@thehen pm sent :)
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