[PLUGIN]Ads Mediation-Admob,Applovin,Chartboost,Unity,Vungle

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Post » Thu Jun 01, 2017 12:40 pm

Hi @Verstala A couple questions about your plugin.

Is there any difference between the conditions:
'On InterstitialAd Available' and 'On InterstitialAd FETCH SUCCESS'. It seems like they might do the same thing? Is there any difference between what they do exactly?

What does the condition 'On HeyZap READY' do exactly?

Also it would be useful to have conditions that check if ads are currently showing / not showing (ie can be toggled between 'is showing' / 'is not showing').
'Is Interstitial Ad Showing'
'Is VideoAd Showing'
'Is banner Ad showing'

Any chance these could be added in a future update?
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Post » Thu Jun 01, 2017 12:52 pm

Artpunk wrote:Hi @Verstala A couple questions about your plugin.

Is there any difference between the conditions:
'On InterstitialAd Available' and 'On InterstitialAd FETCH SUCCESS'. It seems like they might do the same thing? Is there any difference between what they do exactly?

What does the condition 'On HeyZap READY' do exactly?

Also it would be useful to have conditions that check if ads are currently showing / not showing (ie can be toggled between 'is showing' / 'is not showing').
'Is Interstitial Ad Showing'
'Is VideoAd Showing'
'Is banner Ad showing'

Any chance these could be added in a future update?


Hey. I made all the conditions and actions that are in the SDK heyzap.
I use InterstitialAd Avalible. This is the same thing FETCH.

On HeyZap READS - if SDK ready... But now it's not working for SDK. It does not depend on me. You can not use it.

At the moment this is not in the SDK
'Is Interstitial Ad Showing'
'Is VideoAd Showing'
'Is banner Ad chow

Simply when you perform the action, show the interstitial/video/rewarded - just do any action what you need like:
On touched BTN > Show Interstitial + you action
And after On Interstitial Ad Show or Hide > do your action
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Post » Thu Jun 01, 2017 1:34 pm

build fail with intel xdk
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Post » Thu Jun 01, 2017 2:25 pm

matrixreal wrote:build fail with intel xdk


use Cocoon.io
* Include Cocoon.io compilation config for IOS and Android
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Post » Fri Jun 02, 2017 12:21 am

Verstala wrote:I use InterstitialAd Avalible. This is the same thing FETCH.

You mean 'On InterstitialAd Available' is the same as 'On InterstitialAd FETCH SUCCESS' right?

Verstala wrote:I made all the conditions and actions that are in the SDK heyzap.

Which HeyZap SDK does your plugin use @Verstala?
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Post » Fri Jun 02, 2017 12:23 am

Artpunk wrote:
Verstala wrote:I use InterstitialAd Avalible. This is the same thing FETCH.

You mean 'On InterstitialAd Available' is the same as 'On InterstitialAd FETCH SUCCESS' right?

Verstala wrote:I made all the conditions and actions that are in the SDK heyzap.

Which HeyZap SDK does your plugin use @Verstala?


yes.'On InterstitialAd Available'

SDK9
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Post » Fri Jun 02, 2017 12:35 am

Verstala wrote:SDK9


So the 'Test Devices' setting in HeyZap > Publisher Settings is supported in your plugin?
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Post » Fri Jun 02, 2017 1:47 am

Id like to compare notes with other people using this plugin.

Hey @gametrick , @matrixreal , @skozax (and anyone else) how are you guys going with this plugin? Are you having any problems with it?

Do the conditions like: 'On InterstitialAd HIDE' trigger for you?

Also, do you guys have problems with any of the ad networks? Im having trouble with AdMob, but in my case I think it may not be the plugin, rather it could be a problem with my AdMob account.

Interested to hear your experiences so far.
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Post » Fri Jun 02, 2017 8:39 am

Haven't tried it yet
@StylianosArts
Game studio with a portfolio of 4 Apple Featured games.
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Post » Sat Jun 03, 2017 6:48 pm

I just got this plugin today. Really straight forward to use, I'm using Unity, Vungle and Admob ads for both Video and Rewarded ads, using the documentation and example capx it's really simple to add to your game, exported to iOS with Cocoon and everything works great. Great job with this plugin.
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