Thanks, I will test it as soon as possible. Or could you provide a test capx?
Sorry I haven't gotten back sooner; been so preoccupied with the game. Though I instead used your ZSorter plugin to solve all my sort rendering issues, it would still be a useful thing to know the limitations of the Board function.
In the attached chess_neighbour_check_debug_1.capx (which is based directly from your own isometric sample capx), look at event 'grid_movement_event' EVENT # 22 and # 23. #22 is called when player overlaps family 'gameobjects'. Then the subevent queries Board so 'pick neighbor chess' of 'gameobjects' class. When you click on tile and intersect the player with another sprite, the game hangs.
Thanks again for all your work.
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