I'm thinking about using board movement for most of my enemies and NPCs RPG, and it's much better for me to not have to worry about having ten thousand tile entities on a 100x100 map. You have a wonderful codebase, with lots of useful grid related plugins and behaviors. I would much rather have my background as a single massive sprite. Is there a way I can fake having tiles everywhere so NPCs can walk around on the grid?
I'd also be useful if Gridmovement respected collisions with solid objects outside the grid.
If you aren't inclined to implement these features, perhaps you could give me some advice or a few pointers on how I might make what I want in a personal fork.
Edit: I worked out how to ignore the lack of a tile. It was in grid_move, not in board at all.