[Plugin]Board, Layout2Board [Behavior] Grid Move

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Post » Sun Feb 22, 2015 1:15 am

@jojoe

Thanks, I had a small dice plugin.
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Post » Tue Feb 24, 2015 7:58 pm

I'm thinking about using board movement for most of my enemies and NPCs RPG, and it's much better for me to not have to worry about having ten thousand tile entities on a 100x100 map. You have a wonderful codebase, with lots of useful grid related plugins and behaviors. I would much rather have my background as a single massive sprite. Is there a way I can fake having tiles everywhere so NPCs can walk around on the grid?

I'd also be useful if Gridmovement respected collisions with solid objects outside the grid.

If you aren't inclined to implement these features, perhaps you could give me some advice or a few pointers on how I might make what I want in a personal fork.

Edit: I worked out how to ignore the lack of a tile. It was in grid_move, not in board at all.
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Post » Wed Feb 25, 2015 2:36 am

@bladedpenguin

These plugins/behaviors are all based on rex_board plugin, and they all need tiles.
To treat very large grids map , you might see this plugin.
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Post » Sun Mar 08, 2015 9:43 am

Update

rex_board plugin, rex_board_squareTx, rex_board_hexTx : fix bug of Expression:LogicDistance for hex grid in rex_board plugin.
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Post » Mon Mar 09, 2015 2:40 pm

I cant download any of the plugins, the documentation site has nowhere to download them just a loop everytime i click on the plugin i want.

Any help much appreciated.

Also you have a donation page? Very nice work here.

Nvm, ignore, figured it out.
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Post » Mon Mar 09, 2015 3:25 pm

@NeoDarko

You might download them by this tool.
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Post » Mon Mar 09, 2015 7:39 pm

rexrainbow wrote:@NeoDarko

You might download them by this tool.



Yeah thats what i found, working perfect , very appreciated work, you take donations?

Also are you for hire? I could do with a small customization based on one of your board plugins.

Thank you.
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Post » Tue Mar 10, 2015 3:12 am

@NeoDarko

No need donation, I just made them for hobby. :D
Have fun!
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Post » Tue May 19, 2015 4:00 am

Update:

rex_board plugin: add "Condition:Pick an empty cell on tiles", "Condition:Has any empty cell on tiles". These could be used to pick an empty cell on a neighbor. ( Sample capx )
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Post » Sun May 31, 2015 12:46 am

Update

hexTx plugn: Fix bug about transferring logic XYZ to physics Y.
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