[Plugin]Board, Layout2Board [Behavior] Grid Move

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Post » Fri Jul 17, 2015 7:06 pm

rexrainbow wrote:Update:

[Plugin] Board
- Add "condition:Are neighbor" to check if two chess are neighbor.

Here is a demo for swapping two neighbor chess.
- click two chess brick

Capxrexrainbow2012-09-19 05:40:41


@rexrainbow It´s an old post. So I don´t know if it´s still working.
I can´t find in the SysExt, the action that pick a specific instance inside the Actions:

"Brick instance by UID to uidA, form All instances"

The other options does not work for Families.
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Post » Fri Jul 17, 2015 8:56 pm

Another doubt.
I set the chess to be created at local 0,0, but it apears in the center of the board.

Image

Board
width: 6
Height: 6

SquareTx
Isometric
X: 300
Y: 200
W: 60
H: 30

Image
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Post » Sat Jul 18, 2015 1:15 am

@frcol

rex_systemext. But I can not remember that why it need this plugin, It should not.
Anyway, board series plugin still works and improved.


@frcol

It works fine in my test environment, could you please provide a simple capx?
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Post » Wed Jul 22, 2015 11:58 am

Hey Rex, you have a great plugin and you seem pretty active. I'm surprised I hadn't found this sooner.

I'm creating a project using Kenney's hex tiles (they have a height) and I was wondering if you think your plugins/behaviors would be a good fit:

http://imgur.com/9BJizyB

At the moment each horizontal tile is it's own tilemap and I plan on using a helper function to pick my x,y. I would like to also use the Z axis but that would get even more complicated with this system.
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Post » Wed Jul 22, 2015 3:29 pm

@Mylon

My board series plugins do not support "height" (mapping position from 3d board) directly. But this feature could be implemented by offset position manually in event sheet.
I could try to make a capx if you could provide a capx with these hex sprites.
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Post » Fri Aug 21, 2015 4:35 am

I'm having an issue with setting the tiles. Its better explained through the capx. if I try to set another tile under what is there then I get this error. Assertion failure[Layout to board] error (5,7,0) had been occupied.
I can go strait down. no problems. I can make dual lines, no problem. If I make an L shape then go under that, then I get the error.

Image

Here is the capx to better understand.
https://www.dropbox.com/s/fqmhbzv2fzh4u ... .capx?dl=0
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Post » Fri Aug 21, 2015 6:22 am

@Jermfire

The chess "player1" had not put at board by layout2board plugin. You might align the position of this sprite to the tile. (Chess can not move if it had not been put on board)
Or use tiled map editor with my tmx importer v2 plugin to initialize the board. It's a better solution imo.
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Post » Wed Sep 02, 2015 6:05 am

Is there a way to pick and empty cell that is next to one that is filled?

There are only 4 tiles inside the board, I would like to create a new one at random, but it needs to be right next to one of those four tiles. It can be directly to the left, right, top or bottom.
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Post » Sun Sep 13, 2015 2:58 pm

Hey I'd like to set up an isometric platformer kinda like Landstalker on Megadrive/genesis:
https://youtu.be/nzdoPZIkBGo?t=5754
or Mario rpg on snes.

The jump part seems really tricky to me. Is there a way to do it with your plugins?
So far I've set up the movement with gridmove and initialize the board with tmx importer, but I can't figure how to do the jump part.
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Post » Mon Sep 14, 2015 4:50 am

@balsh

My board plugins did not support this feature (jump on isometric board), sorry.
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