[Plugin]Board, Layout2Board [Behavior] Grid Move

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Post » Mon Feb 15, 2016 8:40 am

Let me think, I will fumble around with it a little bit and let you know.
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Post » Mon Feb 15, 2016 9:08 am

The most apparent missing functionality is a "for each tile" loop with sorting logic (being able to sort up/down).

Another less important could be random tile picking and knowledge about neighbors.

But the biggest problem of the official tile map editor is the editor itself, it is missing very vital features like rectangular selection + copy/paste, multi tile selection, eye-drop tile picking. But may be C3 will bring that.
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Post » Mon Feb 15, 2016 4:00 pm

@xoros

Thanks, I will try add some expressions and actions, to work with my TMX importer V2 plugin, to fill the tiles of tilemap object.
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Post » Tue Feb 16, 2016 9:09 am

Cool, will try the TMX editor with next tile based game.
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Post » Thu Mar 10, 2016 10:24 am

Snake ( capx )
- move snake by arrow key
- eat yellow egg could get 1 score and gain one body
- game over while hit the wall or body
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Post » Sat Mar 12, 2016 1:29 pm

@rexrainbow

Hi, rex. With behaviour "GridMovement" and action "Move approach to", chess moves and stops near the target, but how to make that chess stops in the same grid with target?
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Post » Sat Mar 12, 2016 5:24 pm

Update

rex_grid_move behavior, fixed bug of approaching to another chess. ( sample capx )


@norman74
Thanks for finding this bug.
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Post » Sun Mar 13, 2016 9:02 am

@rexrainbow

Thank you) I found second bug. If i use next properties: 4 directions and Staggered orientation. I don't know english very well, so i will show you)
Properties: Image
Explanation: Image
(Open this image in new tab)
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Post » Sun Mar 13, 2016 1:40 pm

Update

Fix bug while run "Move approach to" action on staggered board -- test capx


@norman74
Thanks for testing.
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