[Plugin]Board, Layout2Board [Behavior] Grid Move

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Post » Sat Jun 11, 2016 2:50 am

@rexrainbow

I still get the crash--It says its in SLG_boardplugin. I don't think it is board_edge.

I downloaded, board, edge and slgmovement and tried again, Same capx in the above dropbox still crashing,

Thanks for your time.

yours
Winkr7
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Post » Sat Jun 11, 2016 3:17 am

@winkr7

Okey, I uploaded rex_board plugin again.
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Post » Sat Jun 11, 2016 3:32 am

@rexrainbow

Thanks. That fixed the problem with Remove chess by UID. I am also seeing this.getWrapMode is not a function in another project but I have not isolated it into a small capx yet. I will post it when I track it down.

Thanks for your time and thanks for the plugins.

yours
Winkr7
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Post » Sat Jun 11, 2016 8:15 am

@winkr7

I updated all my board plugins, hope I did not miss something.
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Post » Sat Jun 11, 2016 5:47 pm

@rexrainbow

The crash is in Board are chess neighbors by UID ( i only tested non-wrapped neighbors).
It doesn't crash if they are neighbors, only if they are not. The attached simple capx will crash
immediately when you start it up.

https://www.dropbox.com/s/4d8l7uij1rd5b4u/meg.capx?dl=0


Thanks for your time again.

yours
Winkr7
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Post » Sun Jun 12, 2016 3:03 am

@winkr7

I had updated board plugins included instance group plugin yesterday, and fix some bugs, update them and try again.
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Post » Sun Jun 12, 2016 10:20 am

@rexrainbow

Great. Its fixed

Thanks for your time.
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Post » Sun Jun 12, 2016 10:34 am

@winkr7

Your are welcome!
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Post » Mon Jun 13, 2016 9:27 am

@rexrainbow

"You might first record target tiles then moving to them one by one with rex_grid_move behavior."

Could you give me a quick run down on how to accomplush this? im sure i can figure it out
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Post » Mon Jun 13, 2016 12:28 pm

@skrotar

Here is a sample capx. It pushes tile.UID into an official array, then pop tile.UID in front of this array to be a moving target of rex_gridmove behavior.
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