Set the "MoveTo" to "No" in property table to disable the built-in moving in rex_grid_move behavior. Designer could maintain physical moving manually, like adding tween moving.
Ok, so I have set "MoveTo" to "No" and am moving the object by (example) "Self.X - 32" much like what the chess piece does in your first Board tutorial but I may actually need to go back to using the MoveTo function for the physical object as well due to overlapping issues. I have a couple of questions based on the game I'm working on:
Using GridMove, this can help prevent objects overlapping one another in the same space. A problem I have found is that if I make the size of an object different to what the Board tile size is then objects tend not to collide and easily move across one another. Is there a fix for this or am I using the behaviour wrong?
Also do you know of a way by using the thumbstick on a gamepad to have an object move step by step instead of smoothly? Basically having the object move to the desired position, waiting a moment and then moving once more even while the thumbstick is towards any given position at any time?
If you have the time to take a look at my capx it would be greatly appreciated.https://drive.google.com/open?id=0B3txcMQrB2eWWDY1dl9ScTNpcTg
Thank for all your help!